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Mismatching jars between github and curseforge renders mod not-usable on SERVERS #37
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Okay some more info: Obviously 1.12.2 I tried this in singleplayer, i can hold the guns just fine When joining on my multiplayer server; i receive that crash message above |
Found the issue! It appears the sources from github and curseforge are mismatched. I decompiled the 1.1.1 and 1.1.0 jar and they both use the scala import While in the GitHub source here:
According to #11 this was removed, so this would lead to that error. Can we please have github source pushed to curseforge so this error may not persist? And yes scala is isntalled in my /libraries folder, so not entirely sure why this would throw an error (It only crashes the client, not the sever) |
Okay update: I compiled the latest source on github and ran it on my CLIENT. On the server i am using the curseforge 1.1.1 version. Appears using the compiled source on both ends of the game doesn't really work, got "Fatally missing registries" or a similar error when trying to play multiplayer. However, using curseforge's jar on the server and the compiled source works good for both singleplayer and multiplayer on the client. Im not sure if the jar between github and curseforge is different for a reason? Or is it some oversight when deploying on curseforge? |
It is normal that the latest curseforge release (january 2022) doesn't match with the github repository. |
Error:
Im using the latest version, 1.1.1 from curseforge
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