From 5e333d14e963f96d7a28c004eb72b929ee50328d Mon Sep 17 00:00:00 2001 From: Moffein <22742925+Moffein@users.noreply.github.com> Date: Mon, 18 Mar 2024 21:38:15 -0700 Subject: [PATCH] this variable shouldnt be static --- .../Components/Projectile/PrimaryProjectileComponentSimple.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Starstorm 2/Survivors/Nucleator/Components/Projectile/PrimaryProjectileComponentSimple.cs b/Starstorm 2/Survivors/Nucleator/Components/Projectile/PrimaryProjectileComponentSimple.cs index 4243ac65..1f404c8d 100644 --- a/Starstorm 2/Survivors/Nucleator/Components/Projectile/PrimaryProjectileComponentSimple.cs +++ b/Starstorm 2/Survivors/Nucleator/Components/Projectile/PrimaryProjectileComponentSimple.cs @@ -15,7 +15,7 @@ public class PrimaryProjectileComponentSimple : MonoBehaviour public float baseSpeed = 60f; //If projectile is faster than base speed, speed up time scaling to match; //Hacky thing to make the VFX look less plain - public static GameObject secondaryVFX = Addressables.LoadAssetAsync("RoR2/Base/Loader/OmniImpactVFXLoaderLightning.prefab").WaitForCompletion(); + public GameObject secondaryVFX = Addressables.LoadAssetAsync("RoR2/Base/Loader/OmniImpactVFXLoaderLightning.prefab").WaitForCompletion(); private float stopwatch; private float initialRadius; //Always calculate size off of initial size