From b9918cadf9a6e517564079f16e19bf7697364793 Mon Sep 17 00:00:00 2001 From: Moffein <22742925+Moffein@users.noreply.github.com> Date: Fri, 23 Dec 2022 21:25:37 -0800 Subject: [PATCH] Lowered Chirr projectile lifetime from 5 -> 2. --- Starstorm 2/StarstormPlugin.cs | 2 +- Starstorm 2/Survivors/Chirr/ChirrCore.cs | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/Starstorm 2/StarstormPlugin.cs b/Starstorm 2/StarstormPlugin.cs index a6372161..53d92b33 100644 --- a/Starstorm 2/StarstormPlugin.cs +++ b/Starstorm 2/StarstormPlugin.cs @@ -44,7 +44,7 @@ public class StarstormPlugin : BaseUnityPlugin { internal const string guid = "com.ChirrLover.Starstorm2Unofficial"; internal const string modName = "Starstorm 2 Unofficial"; - internal const string version = "0.5.12"; + internal const string version = "0.5.13"; public static StarstormPlugin instance; diff --git a/Starstorm 2/Survivors/Chirr/ChirrCore.cs b/Starstorm 2/Survivors/Chirr/ChirrCore.cs index dc330f95..8fe02424 100644 --- a/Starstorm 2/Survivors/Chirr/ChirrCore.cs +++ b/Starstorm 2/Survivors/Chirr/ChirrCore.cs @@ -181,7 +181,7 @@ private GameObject BuildChirrDart() ProjectileSimple ps = projectilePrefab.GetComponent(); ps.desiredForwardSpeed = 130f; - ps.lifetime = 5f; + ps.lifetime = 2f; ProjectileSteerTowardTarget pst = projectilePrefab.GetComponent(); pst.rotationSpeed = 20f;