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ApplicationManager.h
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#ifndef APPLICATION_MANAGER_H
#define APPLICATION_MANAGER_H
#include "DEFS.h"
#include "Figures\CFigure.h"
#include "GUI\input.h"
#include "GUI\output.h"
#include "GUI\MyColors.h"
#include "ActionStack.h"
#include "Actions\AddRectAction.h"
#include "Actions\AddCircAction.h"
#include "Actions\AddTriaAction.h"
#include "Actions\AddLineAction.h"
#include "Actions\ChangeColorAction.h"
#include "Actions\SelectAction.h"
#include "Actions\DeleteAction.h"
#include "Actions\ChangeFillingAction.h"
#include "Actions\ChangeBorderAction.h"
#include "Actions\ChangeFillingAction.h"
#include "Actions\ChangeBorderAction.h"
#include "Actions\CopyAction.h"
#include "Actions\PasteAction.h"
#include "Actions\CutAction.h"
//Main class that manages everything in the application.
class ApplicationManager
{
enum { MaxFigCount = 200 }; //Max no of figures
private:
int FigCount; //Actual number of figures
int CopyCounter;
//Pointers to Input and Output classes
Input *pIn;
Output *pOut;
public:
ApplicationManager();
~ApplicationManager();
// -- Action-Related Functions
//Reads the input command from the user and returns the corresponding action type
ActionType GetUserAction() const;
void ExecuteAction(ActionType) ; //Creates an action and executes it
// -- Figures Management Functions
void AddFigure(CFigure* pFig); //Adds a new figure to the FigList
void DelFigure();
CFigure *GetFigure(int x, int y) const; //Search for a figure given a point inside the figure
// -- Interface Management Functions
Input *GetInput() const; //Return pointer to the input
Output *GetOutput() const; //Return pointer to the output
void UpdateInterface() const; //Redraws all the drawing window
int get_FigCount(); //These will be used whenever we need to iterate on the figures
CFigure* P_FigList();
CFigure* FigList[MaxFigCount]; //List of all figures (Array of pointers)
CFigure* Selected[MaxFigCount];
CFigure* Copied[200];
int GetCopyCounter();
void NewCopy(CFigure* fig);
void ClearCopyList();
// -- Undo/Redo Stacks
ActionStack<ActionType> undoStack;
ActionStack<Action*> undoStackParams;
ActionStack<ActionType> redoStack;
ActionStack<Action*> redoStackParams;
void StackAction(ActionType, Action*);
int getFigCount() const;
CFigure* DrawnFigs(int i) const;
CFigure* GetFigure(Point x, Output* y) const;
};
#endif