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[art] is it even worth workin on? #5141
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Hello! It looks good although, in my opinion, I'd have the blanket covering only her shoulders and not her head! Or just reducing the volume over her head, but that's just me! "Artstyle-wise" it looks great! |
Wow, this looks really good! Please keep going, i want to see this in the game! |
#5106 ( :3 |
That's really good, I like where this is going. Just a small thing however, I think you shouldn't make such a straight cut at the neck with the blanker, and making it more like it's covering the back of her neck a little (you can look at the scarf of the brown jacket or the collar of the santa costume to see what I mean). |
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you are totally right lol
o_o look at the rich one thinking everyone can afford CLOTHES. |
The first drafts already look amazing. This will be a great addition for people who like to hold their Monika through the night. ❤️ |
This might pose a challenge for the sprite system since the blanket would either:
Regardless, it's not that straightforward. Are you intending the blanket to be worn over clothes or as a clothing item? |
Yeah, I was thinking about it a lot while making this... thing. |
Start by reading the split-hair render order in #3174 . The render order is designed to limit the amount of cutting needed by putting base pieces like the arms and boobs over clothes. As a result of this, clothing items are easier to manage since no cuts are needed, only a duplicate, cropped body sprite for the boobs and duplicated, cropped arm sprites for some of the arms. If the blanket is an ACS (so it can be worn over clothing), then it would have to go in the |
uh so, I wanted to make a blanket for Moni. So i decided to try, and that's what i got.
![bruh](https://user-images.githubusercontent.com/38187402/71379097-708afd80-25ca-11ea-8979-9186bc7590c7.png)
I think it looks out of place, but I can't catch what makes it look so... Is it worth working on? Any way I could fix it?
Just wanted to ask, because I was about to discard it, but I decided to mayb get some advice.
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