From 66cad05fe5793d25bd2592809002e2693c08a914 Mon Sep 17 00:00:00 2001 From: "Simon (Darkside) Jackson" Date: Tue, 6 Aug 2024 23:21:59 +0100 Subject: [PATCH] Update exterenal link back to the authors source --- articles/getting_started/content_pipeline/using_mgcb_editor.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/articles/getting_started/content_pipeline/using_mgcb_editor.md b/articles/getting_started/content_pipeline/using_mgcb_editor.md index 130d7de..c47c5e4 100644 --- a/articles/getting_started/content_pipeline/using_mgcb_editor.md +++ b/articles/getting_started/content_pipeline/using_mgcb_editor.md @@ -153,7 +153,7 @@ One of the most powerful processors in MonoGame is the text processor, ideally u So long as the XML file conforms to the MonoGame (XNA) standard, it will generate data within the game for use in the solution. -For an example on how to use XML in your MonoGame project, [check out this article](https://dzone.com/articles/getting-started-with-monogame-using-xml). +For an example on how to use XML in your MonoGame project, [check out this article](https://darkgenesis.zenithmoon.com/getting-started-with-monogame-using-xml.html). ## Custom Content Processors