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MoonWorks.csproj
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MoonWorks.csproj
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net9.0</TargetFramework>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup>
<DefaultItemExcludes>$(DefaultItemExcludes);lib\**\*</DefaultItemExcludes>
</PropertyGroup>
<ItemGroup>
<Compile Include="lib\FAudio\csharp\FAudio.cs" />
<Compile Include="lib\SDL3-CS\SDL3\SDL3.Core.cs" />
<Compile Include="lib\WellspringCS\WellspringCS.cs" />
<Compile Include="lib\dav1dfile\csharp\dav1dfile.cs" />
</ItemGroup>
<ItemGroup>
<None Include="MoonWorks.dll.config">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
<CopyToPublishDirectory>Never</CopyToPublishDirectory>
</None>
</ItemGroup>
<ItemGroup>
<!-- Embedded SPIR-V shaders -->
<EmbeddedResource Include="src\Graphics\StockShaders\Binary\fullscreen.vert.spv">
<LogicalName>MoonWorks.Graphics.StockShaders.Fullscreen.vert.spv</LogicalName>
</EmbeddedResource>
<EmbeddedResource Include="src\Graphics\StockShaders\Binary\video_yuv2rgba.frag.spv">
<LogicalName>MoonWorks.Graphics.StockShaders.VideoYUV2RGBA.frag.spv</LogicalName>
</EmbeddedResource>
<EmbeddedResource Include="src\Graphics\StockShaders\Binary\text_transform.vert.spv">
<LogicalName>MoonWorks.Graphics.StockShaders.TextTransform.vert.spv</LogicalName>
</EmbeddedResource>
<EmbeddedResource Include="src\Graphics\StockShaders\Binary\text_msdf.frag.spv">
<LogicalName>MoonWorks.Graphics.StockShaders.TextMSDF.frag.spv</LogicalName>
</EmbeddedResource>
<!-- Embedded MSL shaders -->
<EmbeddedResource Include="src\Graphics\StockShaders\TranslatedSource\fullscreen.vert.msl">
<LogicalName>MoonWorks.Graphics.StockShaders.Fullscreen.vert.msl</LogicalName>
</EmbeddedResource>
<EmbeddedResource Include="src\Graphics\StockShaders\TranslatedSource\video_yuv2rgba.frag.msl">
<LogicalName>MoonWorks.Graphics.StockShaders.VideoYUV2RGBA.frag.msl</LogicalName>
</EmbeddedResource>
<EmbeddedResource Include="src\Graphics\StockShaders\TranslatedSource\text_transform.vert.msl">
<LogicalName>MoonWorks.Graphics.StockShaders.TextTransform.vert.msl</LogicalName>
</EmbeddedResource>
<EmbeddedResource Include="src\Graphics\StockShaders\TranslatedSource\text_msdf.frag.msl">
<LogicalName>MoonWorks.Graphics.StockShaders.TextMSDF.frag.msl</LogicalName>
</EmbeddedResource>
<!-- Embedded DXBC shaders -->
<EmbeddedResource Include="src\Graphics\StockShaders\Binary\fullscreen.vert.dxbc">
<LogicalName>MoonWorks.Graphics.StockShaders.Fullscreen.vert.dxbc</LogicalName>
</EmbeddedResource>
<EmbeddedResource Include="src\Graphics\StockShaders\Binary\video_yuv2rgba.frag.dxbc">
<LogicalName>MoonWorks.Graphics.StockShaders.VideoYUV2RGBA.frag.dxbc</LogicalName>
</EmbeddedResource>
<EmbeddedResource Include="src\Graphics\StockShaders\Binary\text_transform.vert.dxbc">
<LogicalName>MoonWorks.Graphics.StockShaders.TextTransform.vert.dxbc</LogicalName>
</EmbeddedResource>
<EmbeddedResource Include="src\Graphics\StockShaders\Binary\text_msdf.frag.dxbc">
<LogicalName>MoonWorks.Graphics.StockShaders.TextMSDF.frag.dxbc</LogicalName>
</EmbeddedResource>
<!-- Embedded HLSL SM 6.0 shaders -->
<EmbeddedResource Include="src\Graphics\StockShaders\Binary\fullscreen.vert.dxil">
<LogicalName>MoonWorks.Graphics.StockShaders.Fullscreen.vert.dxil</LogicalName>
</EmbeddedResource>
<EmbeddedResource Include="src\Graphics\StockShaders\Binary\video_yuv2rgba.frag.dxil">
<LogicalName>MoonWorks.Graphics.StockShaders.VideoYUV2RGBA.frag.dxil</LogicalName>
</EmbeddedResource>
<EmbeddedResource Include="src\Graphics\StockShaders\Binary\text_transform.vert.dxil">
<LogicalName>MoonWorks.Graphics.StockShaders.TextTransform.vert.dxil</LogicalName>
</EmbeddedResource>
<EmbeddedResource Include="src\Graphics\StockShaders\Binary\text_msdf.frag.dxil">
<LogicalName>MoonWorks.Graphics.StockShaders.TextMSDF.frag.dxil</LogicalName>
</EmbeddedResource>
</ItemGroup>
</Project>