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Updating scene and package to v1.1.0
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Build/Build/Build.data.unityweb

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Build/index.html

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<meta http-equiv="origin-trial" data-feature="Generic Sensors" data-expires="2018-03-19" content="At8CasvpWmrmsQvZrjptKgHxir6IWt+LAbEGvH+ib3bPilNj2zQl4kc/rR3EI3Abxd+7FkspW7XchApVUULWdgUAAABQeyJvcmlnaW4iOiJodHRwczovL2dpdGh1Yi5pbzo0NDMiLCJmZWF0dXJlIjoiR2VuZXJpY1NlbnNvciIsImV4cGlyeSI6MTUyMTQ5NTgwMX0=">
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<!-- Origin Trial Token, feature = WebVR (For Chrome M62+), origin = https://github.io, expires = 2018-03-19 -->
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<meta http-equiv="origin-trial" data-feature="WebVR (For Chrome M62+)" data-expires="2018-03-19" content="AlTelBgEe1Z8i9wYmPx9Xsqcl+oAXHt3y0xx8OYukz4C3oSg08G+UNCSZ1YVW6FOgK2GG2j1Vz9VZsGtwbHxjQsAAABOeyJvcmlnaW4iOiJodHRwczovL2dpdGh1Yi5pbzo0NDMiLCJmZWF0dXJlIjoiV2ViVlIxLjFNNjIiLCJleHBpcnkiOjE1MjE0OTU4MDF9">
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<title> | Unity-WebVR-Export</title>
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<meta name="description" content="">
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<title>Sunny Desert | Unity-WebVR-Export</title>
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<meta name="description" content="Complete interactive 3D scene demo made in Unity and exported to WebVR with the WebVR template of the Unity WebVR assets">
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<link rel="icon" href="favicon.ico">
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<link rel="stylesheet" type="text/css" href="styles/webvr.css">
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<script src="lib/telemetry.js"></script>

Build/lib/telemetry.js

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* this does not conflict with requirement #2.
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*/
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var CURRENT_VERSION = '1.0.2';
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var CURRENT_VERSION = '1.1.0';
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var MOZILLA_RESEARCH_TRACKER = 'UA-77033033-6';
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if (!('MozillaResearch' in window)) {

Build/manifest.webmanifest

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"htc_vive",
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"oculus_rift"
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],
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"unity_webvr_player_version": "0.0.0"
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"unity_webvr_player_version": "1.1.0"
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}

ProjectSettings/ProjectSettings.asset

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openGLRequireES31: 0
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openGLRequireES31AEP: 0
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m_TemplateCustomTags:
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DESCRIPTION:
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NAME:
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DESCRIPTION: Complete interactive 3D scene demo made in Unity and exported to
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WebVR with the WebVR template of the Unity WebVR assets
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NAME: Sunny Desert
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mobileMTRendering:
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Android: 1
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iPhone: 1

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