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PinList.java
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PinList.java
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// KicadSymbolToGEDA - a utility for turning kicad modules to gEDA PCB footprints
// PinList.java v1.1
// Copyright (C) 2015 Erich S. Heinzle, [email protected]
// see LICENSE-gpl-v2.txt for software license
// see README.txt
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
//
// KicadSymbolToGEDA Copyright (C) 2015 Erich S. Heinzle [email protected]
/**
*
* This class stores a collection of SymbolPin objects and has methods to determine
* Slot definitions, to allow multiple slot devices to be converted from
* Kicad to gschem compatible symbols
*
*/
public class PinList {
SymbolPin[][] slotArrays;
int[] pinCounts;
int numSlots = 1;
int kicadSlots = 0;
int pinsPerSlot = 10; //default value, but resizes automatically if needed
int totalPinCount = 0;
int maxPinNumber = 0;
int totalPins = 0;
long boundingBoxXMax = 0;
long boundingBoxYMax = 0;
long boundingBoxXMin = 0;
long boundingBoxYMin = 0;
long minX = 0;
long minY = 0;
long maxX = 0;
long maxY = 0;
int leftPinTally = 0;
int downPinTally = 0;
int rightPinTally = 0;
int upPinTally = 0;
public int length() {
return totalPins;
}
public PinList(int slotCount) {
kicadSlots = slotCount;
numSlots = slotCount + 1;
// System.out.println("New pinlist created with " + numSlots + " slots");
slotArrays = new SymbolPin[numSlots][pinsPerSlot];
pinCounts = new int[numSlots];
}
public void addPin(SymbolPin newPin) {
int currentSlot = newPin.slot();
//System.out.println("Added a pin from slot: " + currentSlot );
//System.out.println(newPin.toString(0,0));
slotArrays[currentSlot][pinCounts[currentSlot]] = newPin;
pinCounts[currentSlot] = pinCounts[currentSlot] + 1;
totalPinCount++;
if (newPin.pinDirection() == 'L') {
leftPinTally++;
} else if (newPin.pinDirection() == 'D') {
downPinTally++;
} else if (newPin.pinDirection() == 'R') {
rightPinTally++;
} else if (newPin.pinDirection() == 'U') {
upPinTally++;
}
// now we work towards sorting out the dimensions of the
// rectangle needed for the symbol
if (totalPinCount == 1) {
boundingBoxXMax = newPin.currentInactiveX();
boundingBoxYMax = newPin.currentInactiveY();
boundingBoxXMin = newPin.currentInactiveX();
boundingBoxYMin = newPin.currentInactiveY();
minX = newPin.localMinXCoord();
maxX = newPin.localMaxXCoord();
minY = newPin.localMinYCoord();
maxY = newPin.localMaxYCoord();
} else {
if (boundingBoxXMax < newPin.currentInactiveX()) {
boundingBoxXMax = newPin.currentInactiveX();
}
if (boundingBoxYMax < newPin.currentInactiveY()) {
boundingBoxYMax = newPin.currentInactiveY();
}
if (boundingBoxXMin > newPin.currentInactiveX()) {
boundingBoxXMin = newPin.currentInactiveX();
}
if (boundingBoxYMin > newPin.currentInactiveY()) {
boundingBoxYMin = newPin.currentInactiveY();
}
if (minX > newPin.localMinXCoord()) {
minX = newPin.localMinXCoord();
};
if (minY > newPin.localMinYCoord()) {
minY = newPin.localMinYCoord();
};
if (maxX < newPin.localMaxXCoord()) {
maxX = newPin.localMaxXCoord();
};
if (maxY < newPin.localMaxYCoord()) {
maxY = newPin.localMaxYCoord();
};
}
// we test to see if our pin storage structure is full.
// If so, we create a new one twice the size, and copy
// everything over to it
if (pinCounts[currentSlot] == pinsPerSlot) {
pinsPerSlot = pinsPerSlot*2;
SymbolPin[][] biggerSlotArrays = new SymbolPin[numSlots][pinsPerSlot];
for (int slot = 0; slot < numSlots; slot++) {
for (int pin = 0; pin < pinCounts[slot]; pin++) {
biggerSlotArrays[slot][pin] = slotArrays[slot][pin];
}
}
slotArrays = biggerSlotArrays;
// System.out.println("I just resized the pin data structure.");
}
if (newPin.pinNumber() > maxPinNumber) {
maxPinNumber = newPin.pinNumber();
}
totalPins++;
}
// this is used to generate a "snapped to grid" symbol,
// i.e. from unusually spaced kicad symbols
public PinList pinsGridAligned(int spacing) { // default usu. 200
SymbolPin [] ordered = new SymbolPin[totalPins];
ordered = this.pinOrderedList();
// we reset the pin tallies from the addpin routine
leftPinTally = 0;
downPinTally = 0;
rightPinTally = 0;
upPinTally = 0;
// System.out.println("Length of ordered pin list: "
// + ordered.length);
for (int index = 0; index < totalPins; index++) {
//System.out.println(ordered[index]);
//System.out.println(ordered[index+1]);
if (ordered[index].pinDirection() == 'L') {
leftPinTally++;
} else if (ordered[index].pinDirection() == 'D') {
downPinTally++;
} else if (ordered[index].pinDirection() == 'R') {
rightPinTally++;
} else if (ordered[index].pinDirection() == 'U') {
upPinTally++;
}
}
int overallWidth = 0;
if ((downPinTally < 5) && (upPinTally <5)) {
overallWidth = (10 * spacing);
} else if (downPinTally > upPinTally) {
overallWidth = (downPinTally + 6) * spacing;
} else {
overallWidth = (upPinTally + 6) * spacing;
}
int overallHeight = 0;
if (leftPinTally > rightPinTally) {
overallHeight = (leftPinTally + 1) * spacing;
} else {
overallHeight = (rightPinTally + 1) * spacing;
}
long originalY = 0;
long originalX = 0;
long currentY = 0;
long currentX = 0;
int RIndex = 0;
int LIndex = 0;
int DIndex = 0;
int UIndex = 0;
// now, just to confuse matters, a 'R' pin has its active
// end going to the left, and inactive end towards the
// right, along the left edge of the symbol.
// everything is relative to pin 1 snapped to spacing grid
for (int index = 0; index < totalPins; index++) {
if (ordered[index].pinDirection() == 'R') {
if (RIndex == 0) {
currentY
= spacing*(ordered[index].currentInactiveY()/spacing);
originalY = currentY; // snapped to grid
// System.out.println("First R pin current Y: " + originalY);
originalX
= spacing*(ordered[index].currentInactiveX()/spacing);
// snapped to grid
ordered[index].setNewInactiveOrigin(originalX, originalY);
} else {
currentY -= spacing;
ordered[index].setNewInactiveOrigin(originalX, currentY);
}
RIndex++;
}
}
for (int index = totalPins - 1; index >= 0; index--) {
if (ordered[index].pinDirection() == 'L') {
// System.out.println("LIndex: " + LIndex);
if (LIndex == 0) {
currentY = originalY;
currentX
= spacing*(ordered[index].currentInactiveX()/spacing);
// System.out.println("L pins current first Y: " + currentY);
if (currentX < (originalX + overallWidth)) {
currentX = originalX + overallWidth;
}
ordered[index].setNewInactiveOrigin(currentX, currentY);
} else {
currentY -= spacing;
ordered[index].setNewInactiveOrigin(currentX, currentY);
}
LIndex++;
}
}
for (int index = 0; index < totalPins; index++) {
// for (int index = totalPins - 1; index >= 0; index--) {
if (ordered[index].pinDirection() == 'U') {
if (UIndex == 0) {
currentY
= spacing*(ordered[index].currentInactiveY()/spacing);
// System.out.println("Up pins initial Y :" + currentY);
// System.out.println("Overall height :" + overallHeight);
if (currentY > (originalY - overallHeight + spacing)) {
currentY = originalY - overallHeight + spacing;
}
//System.out.println("Up, corrected initial origin Y :"
// + currentY);
currentX
= spacing*(ordered[index].currentInactiveX()/spacing);
if (currentX != (originalX + spacing)) {
// currentX = originalX + overallWidth - spacing;
currentX = originalX + spacing;
}
if (DIndex == 0) {
currentX += 3*spacing;
}
ordered[index].setNewInactiveOrigin(currentX, currentY);
} else {
currentX += spacing;
ordered[index].setNewInactiveOrigin(currentX, currentY);
}
UIndex++;
}
}
for (int index = totalPins - 1; index >= 0; index--) {
// for (int index = 0; index < totalPins; index++) {
if (ordered[index].pinDirection() == 'D') {
if (DIndex == 0) {
currentY
= spacing*(ordered[index].currentInactiveY()/spacing);
if (currentY < (originalY + spacing)) {
currentY = originalY + spacing;
}
//System.out.println("First D pin current Y: " + currentY);
currentX
= spacing*(ordered[index].currentInactiveX()/spacing);
if (currentX != (originalX + overallWidth - spacing)) {
// currentX = originalX + spacing;
currentX = originalX + overallWidth - spacing;
}
if (DIndex == 0) {
currentX -= 3*spacing;
}
ordered[index].setNewInactiveOrigin(currentX, currentY);
} else {
currentX -= spacing;
ordered[index].setNewInactiveOrigin(currentX, currentY);
}
DIndex++;
}
}
PinList gridAlignedPins = new PinList(kicadSlots);
// gridAlignedPins.resetXYExtents();
// now need to recalculate bounds while
// adding transmogrified pins to new pin list
for (int index = 0; index < totalPins; index++) {
gridAlignedPins.addPin(ordered[index]);
}
gridAlignedPins.calculateBoundingBox(spacing);
return gridAlignedPins;
}
// this applies an Eagle set of pin mapping to the
// pin list
public void applyEagleDeviceDef(EagleDevice deviceDef) {
for (int index = 0; index < numSlots; index++) {
for (int index2 = 0; index2 < pinCounts[index]; index2++) {
String newPadNum = "0"; //default
String pinName = slotArrays[index][index2].pinName;
//System.out.println("This pin is called: " + pinName);
newPadNum = deviceDef.supplyPadNum(pinName);
//System.out.println("EagleDevice calls it: " + newPadNum);
slotArrays[index][index2].pinNumber = newPadNum;
// apply pad number to symbol pin
}
}
}
// this returns an array of SymbolPins that have
// been sorted into ascending order by pin number
public SymbolPin [] pinOrderedList() {
SymbolPin [] tempList = new SymbolPin[totalPins];
int currentPin = 0;
// we create a single array of pins for later sorting
for (int index = 0; index < numSlots; index++) {
for (int index2 = 0; index2 < pinCounts[index]; index2++) {
//SymbolPin tempPin = slotArrays[index][index2].copy());
//System.out.println("Constructor text: " +
// slotArrays[index][index2].pinDescriptor);
//System.out.println("and pin is AKA tempPin: " + tempPin);
tempList[currentPin] = slotArrays[index][index2].copy();
currentPin++;
//System.out.println("Adding pin "
// + currentPin + " to ordered list");
//System.out.println("and pin is : " + tempList[currentPin-1]);
//System.out.println("and pin is AKA tempPin: " + tempPin);
}
}
// we create the return array
SymbolPin [] returnList = new SymbolPin[totalPins];
currentPin = 0;
// we populate the return array in pin number order
// which might range from 0 to maxPinNumber
for (int index = 0; index <= maxPinNumber; index++) {
for (int index2 = 0; index2 < totalPins; index2++) {
//SymbolPin tempPin = tempList[index2];
//System.out.println("TempPin during SymbolPin[] ordering: "
// + tempPin + " , " + tempList[index2]);
//System.out.println("TempPin pin Number: " +
// tempList[index2].pinNumber);
if (tempList[index2].pinNumber() == index) {
returnList[currentPin] = tempList[index2].copy();
//System.out.println("now readying return array");
currentPin++;
}
}
}
return returnList;
}
// BXL pin defs are contained in a separate section
// to the symbol description
public void setBXLPinType(String BXLCompPinDef) {
int indexOne = BXLCompPinDef.indexOf("CompPin ");
int indexTwo = BXLCompPinDef.indexOf(" ", indexOne + 8);
int BXLPinNum
= Integer.parseInt(BXLCompPinDef.substring(indexOne + 8, indexTwo));
//System.out.println("Pin num:" + BXLPinNum);
indexOne = BXLCompPinDef.indexOf("(PinType");
indexTwo = BXLCompPinDef.indexOf(")", indexOne);
String pinType = BXLCompPinDef.substring(indexOne + 9, indexTwo);
//System.out.println("Pin type:" + pinType);
for (int index = 0; index < numSlots; index++) {
for (int index2 = 0; index2 < pinCounts[index]; index2++) {
if (slotArrays[index][index2].pinNumber() == BXLPinNum) {
slotArrays[index][index2].setPinType(pinType);
}
}
}
}
// BSD pin types are contained in a separate "ports" section
// vs the symbol's pin mapping section
// we use thise method to define the electrical type
// of the pin in the port def String
public void setBSDPinType(String [] BSDPortDefs) {
for (String BSDPortDef : BSDPortDefs) {
BSDPortDef = BSDPortDef.trim().replaceAll("[:;\"]", "");
BSDPortDef = BSDPortDef.replaceAll("\t", " ");
BSDPortDef = BSDPortDef.replaceAll(" \\s*", " ");
String [] tokens = BSDPortDef.split(" ");
for (int index = 0; index < numSlots; index++) {
for (int index2 = 0; index2 < pinCounts[index]; index2++) {
if (slotArrays[index][index2].pinName().equals(tokens[0])) {
slotArrays[index][index2].setBSDPinType(tokens);
}
}
}
}
}
// this method is used to create a DIL style symbol
// with pins ordered by pin number, useful if
// a list of pin definitions has been provided in
// no particular order and without useful geometry
// i.e. pin defs from a csv, IBIS or BSDL file
public PinList createDILSymbol() {
SymbolPin [] orderedPins = this.pinOrderedList();
PinList newPinList = new PinList(0);
int defaultSpacing = 200;
int defaultPinLength = 300;
long symHeight = (orderedPins.length/2 + 1)*defaultSpacing;
// orderedPins[0].resetXYExtents();
orderedPins[0].setNewActiveOrigin(0,symHeight);
// we now arrange the spacing of the LHS of the symbol
// working downwards
for (int index = 1; index < orderedPins.length/2; index++) {
orderedPins[index].propagateSpacing(orderedPins[index-1], 200);
}
// we now start with the first pin on the RHS of the DIL symbol
orderedPins[orderedPins.length/2].setNewActiveOrigin(orderedPins[orderedPins.length/2-1]);
// we now create a symbol ~2000 mil wide, given pin lengths of 300
int RSideShift = 2*defaultPinLength + 2000;
orderedPins[orderedPins.length/2].shiftBSDLPinToRHS(RSideShift);
// now we propagate the pin spacing up the RHS
for (int index = orderedPins.length/2+1;
index < orderedPins.length;
index++) {
orderedPins[index].setPinDirection("L"); // move pin to RHS
orderedPins[index].propagateSpacing(orderedPins[index-1], 200);
}
for (int index = 0; index < orderedPins.length; index++) {
newPinList.addPin(orderedPins[index]);
}
// newPinList.calculateBoundingBox(200); don't need this
newPinList.setMinY(newPinList.minY() - defaultSpacing);
return newPinList;
}
// this returns the bounding box rectangle object
public SymbolRectangle boundingBox(long xOffset, long yOffset) {
int thickness = 0;
int fill = 0;
//System.out.println("Bounding box coords: " +
// boundingBoxXMin +
// ", " + boundingBoxYMin +
// ", " + boundingBoxXMax +
// ", " + boundingBoxYMax);
SymbolRectangle temp
= new SymbolRectangle((int) (boundingBoxXMin + xOffset),
(int) (boundingBoxYMin + yOffset),
(int) (boundingBoxXMax + xOffset),
(int) (boundingBoxYMax + yOffset),
thickness, fill);
//System.out.println("Generated new bounding box");
return temp;
}
// this is used to generate a bounding box to
// suit pins that have been generated on an
// arbitrary grid spacing, i.e. symbol being
// generated from a BSDL, IBIS, csv etc... pin
// list that does not include symbol outline
// box information
public SymbolRectangle calculatedBoundingBox() {
return calculatedBoundingBox(0, 0, 200);
} //default spacing
public SymbolRectangle calculatedBoundingBox(long xOffset,
long yOffset) {
return calculatedBoundingBox(xOffset, yOffset, 200);
} //default spacing
public SymbolRectangle calculatedBoundingBox(long xOffset,
long yOffset,
int spacing) {
// we now make the bounding box bigger along
// sides which have no pins
int thickness = 0;
int fill = 0;
long BBYMin = boundingBoxYMin;
long BBYMax = boundingBoxYMax;
long BBXMin = boundingBoxXMin;
long BBXMax = boundingBoxXMax;
if (upPinTally == 0) {
BBYMin -= spacing;
if (BBYMin < minY) {
minY = BBYMin;
}
}
if (downPinTally == 0) {
BBYMax += spacing;
}
if (leftPinTally == 0) {
BBXMax += spacing;
}
if (rightPinTally == 0) {
BBXMin -= spacing;
if (BBXMin < minX) {
minX = BBXMin;
}
}
SymbolRectangle temp
= new SymbolRectangle((int) (BBXMin + xOffset),
(int) (BBYMin + yOffset),
(int) (BBXMax + xOffset),
(int) (BBYMax + yOffset),
thickness, fill);
//System.out.println("Generated new bounding box");
return temp;
}
private void calculateBoundingBox(int spacing) {
// we now make the bounding box bigger along
// sides which have no pins
if (upPinTally == 0) {
boundingBoxYMin -= spacing;
}
if (downPinTally == 0) {
boundingBoxYMax += spacing;
}
if (leftPinTally == 0) {
boundingBoxXMax += spacing;
}
if (rightPinTally == 0) {
boundingBoxXMin -= spacing;
}
//System.out.println("Generated new bounding box");
}
public String toString(long xOffset, long yOffset) {
String output = "";
SymbolPin.resetPinSeqTally();
for (int index = 0; index < pinCounts[0]; index++) {
output = output + "\n" + slotArrays[0][index].toString(xOffset, yOffset);
}
if (pinCounts.length > 1) { // length == 1 for bxl files
for (int index = 0; index < pinCounts[1]; index++) {
// by default, for a multislot device, we only display slot 1
output = output + "\n" + slotArrays[1][index].toString(xOffset, yOffset);
}
}
// we offset text attributes to the RHS by default
// this should not cause issues with schematic conversions
output = output + slotSummaryRHS(xOffset, yOffset);
return output;
}
public String slotSummary(long xOffset, long yOffset) {
return slotSummary(xOffset, yOffset, 0); // no RHS offset
}
public String slotSummaryRHS(long xOffset, long yOffset) {
return slotSummary(xOffset, yOffset, textRHS()); // offset to RHS
}
private String slotSummary(long xOffset, long yOffset, long ROffset) {
String summary = "";
if (kicadSlots < 2) {
summary = SymbolText.attributeString(ROffset + xOffset, yOffset, "numslots=0");
} else { // this is a multi-slot device
// we summarise the number of slots
summary = SymbolText.attributeString(ROffset + xOffset, yOffset, "numslots=" + kicadSlots);
// we explain which slot is implemented in the symbol
summary = summary + SymbolText.attributeString(ROffset + xOffset, yOffset, "slot=1");
// then we generate some slotdefs
for (int index = 1; index < numSlots; index++) {
summary = summary + SymbolText.attributeString(ROffset + xOffset, yOffset, "slotdef=" + index + ":");
for (int pin = 0 ; pin < pinCounts[index]; pin ++) {
summary = summary + slotArrays[index][pin].pinNumber;
if (pin < (pinCounts[index] -1)) {
summary = summary + ",";
}
}
}
}
return summary;
}
public long textRHS() {
return maxX() + 200; // an offset to move the text off the symbol
}
public void setMinY(long newMinY) {
minY = newMinY;
}
public long minX() { // this returns pin minX
minX = slotArrays[0][0].localMinXCoord();
for (int index = 0; index < numSlots; index++) {
for (int pin = 0 ; pin < pinCounts[index]; pin ++) {
if (minX > slotArrays[index][pin].localMinXCoord()) {
minX = slotArrays[index][pin].localMinXCoord();
}
}
}
return minX;
}
public long minY() { // this returns pin minY
minY = slotArrays[0][0].localMinYCoord();
for (int index = 0; index < numSlots; index++) {
for (int pin = 0 ; pin < pinCounts[index]; pin ++) {
if (minY > slotArrays[index][pin].localMinYCoord()) {
minY = slotArrays[index][pin].localMinYCoord();
};
}
}
return minY;
}
public long maxX() { // this returns pin maxX
maxX = slotArrays[0][0].localMaxXCoord();
for (int index = 0; index < numSlots; index++) {
for (int pin = 0 ; pin < pinCounts[index]; pin ++) {
if (maxX < slotArrays[index][pin].localMaxXCoord()) {
maxX = slotArrays[index][pin].localMaxXCoord();
}
}
}
return maxX;
}
public long maxY() { // this returns pin maxY
maxY = slotArrays[0][0].localMaxYCoord();
for (int index = 0; index < numSlots; index++) {
for (int pin = 0 ; pin < pinCounts[index]; pin ++) {
if (maxY < slotArrays[index][pin].localMaxYCoord()) {
maxY = slotArrays[index][pin].localMaxYCoord();
}
}
}
return maxY;
}
public boolean empty() {
return (totalPins == 0);
}
}