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checksum.h
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/******************************************************************************
* Copyright 2015-2019 Xilinx, Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
#pragma once
#ifndef _CHECKSUM_H_
#define _CHECKSUM_H_
/*
-------------------------------------------------------------------------------
*********************************************** H E A D E R F I L E S ***
-------------------------------------------------------------------------------
*/
#include "bootgenenum.h"
#include "binary.h"
/* Forward Class References */
class BootImage;
class Section;
/*
-------------------------------------------------------------------------------
********************************************* P R E P R O C E S S O R S ***
-------------------------------------------------------------------------------
*/
#define MD5_LENGTH_BYTES 16
#define SHA2_LENGTH_BYTES 32
#define SHA3_LENGTH_BYTES 48
/*
-------------------------------------------------------------------------------
********************************************************* C L A S S E S ***
-------------------------------------------------------------------------------
*/
/******************************************************************************/
class ChecksumTable
{
public:
ChecksumTable() {}
virtual ~ChecksumTable() {}
virtual void Build(BootImage& bi, Binary& cache);
virtual void Link(BootImage& bi);
};
/******************************************************************************/
class ChecksumContext
{
public:
ChecksumContext() {}
virtual ~ChecksumContext() {}
virtual Checksum::Type Type() = 0;
virtual uint8_t Size()
{
return 0;
}
virtual Section* Build(Binary& cache, const uint8_t* data, const Binary::Length_t length)
{
return NULL;
}
virtual Section* Build(std::string name)
{
return NULL;
}
virtual void Link(bool bootloader, const uint8_t* data, const Binary::Length_t length, Section* section)
{
}
};
/******************************************************************************/
class NoneChecksumContext : public ChecksumContext
{
public:
virtual Checksum::Type Type()
{
return Checksum::None;
}
};
/******************************************************************************/
class MD5ChecksumContext : public ChecksumContext
{
public:
MD5ChecksumContext() {}
~MD5ChecksumContext() {}
Checksum::Type Type()
{
return Checksum::MD5;
}
uint8_t Size()
{
return MD5_LENGTH_BYTES;
}
Section* Build(Binary& cache, const uint8_t* data, const Binary::Length_t length);
void Link(bool bootloader, const uint8_t* data, const Binary::Length_t length, Section* section);
};
/******************************************************************************/
class SHA2ChecksumContext : public ChecksumContext
{
public:
SHA2ChecksumContext() {}
~SHA2ChecksumContext() {}
Checksum::Type Type()
{
return Checksum::SHA2;
}
uint8_t Size()
{
return SHA2_LENGTH_BYTES;
}
Section* Build(Binary& cache, const uint8_t* data, const Binary::Length_t length);
void Link(bool bootloader, const uint8_t* data, const Binary::Length_t length, Section* section);
};
/******************************************************************************/
class SHA3ChecksumContext : public ChecksumContext
{
public:
SHA3ChecksumContext() {}
~SHA3ChecksumContext() {}
Checksum::Type Type()
{
return Checksum::SHA3;
}
uint8_t Size()
{
return SHA3_LENGTH_BYTES;
}
virtual Section* Build(Binary& cache, const uint8_t* data, const Binary::Length_t length) ;
virtual Section* Build(std::string name) { return NULL; }
virtual void Link(bool bootloader, const uint8_t* data, const Binary::Length_t length, Section* section);
};
#endif