So when making a guide, and looking at others for how they work, you have probably noticed objects with a type called "spawn" with a function and arguments.
Yeah, those can be a bit confusing.
Below are a list of the types of spawning you can do, their types and how their args array works.
I'd recommend you play around with these yourself for a better understanding as they may be a bit confusing.
Type: "spawn"
Function: "circle"
Position | Type | Name | Description |
---|---|---|---|
1st | Boolean | Target | I don't know, just leave it as false ¯\_(ツ)_/¯ |
2nd | Number | Item ID | The ID of the thing you're going to spawn, honestly 553 is probably the best thing you can use. |
3rd | Number | Offset Angle | Between -180 and 180 are where you should keep this. With 0 being the front of the boss and both 180s being directly behind it. |
4th | Number | Offset Distance | Positive Numbers are forwards, negatives are backwards |
5th | Number | Interval | The distance between the items that will be spawned. The lower this is, the more items that will be spawned. Just leave it at 10, 10 is good. |
6th | Number | Radius | The size of the circle, no clue what happens if you put negative number in here, why don't you find out? |
7th | Number | Duration | How long in milliseconds until the items are despawned. |
Example:
{ type: "spawn",
function: "circle",
args: [false, 553, 0, 0, 10, 200, 5700]
}
Type: "spawn"
Function: "semi"
Position | Type | Name | Description |
---|---|---|---|
1st | Boolean | Target | I don't know, just leave it as false ¯\_(ツ)_/¯ |
2nd | Number | Item ID | The ID of the thing you're going to spawn, honestly 553 is probably the best thing you can use. |
3rd | Number | Offset Angle | Between -180 and 180 are where you should keep this. With 0 being the front of the boss and both 180s being directly behind it. |
4th | Number | Offset Distance | Positive Numbers are forwards, negatives are backwards |
5th | Number | Interval | The distance between the items that will be spawned. The lower this is, the more items that will be spawned. Just leave it at 10, 10 is good. |
6th | Number | Radius | The size of the circle, no clue what happens if you put negative number in here, why don't you find out? |
7th | Number | Duration | How long in milliseconds until the items are despawned. |
Example:
{
type: "spawn",
function: "semi",
args: [false, 553, 0, 0, 10, 200, 5700]
}
Type: "spawn"
Function: "semi"
Position | Type | Name | Description |
---|---|---|---|
1st | Boolean | Target | I don't know, just leave it as false ¯\_(ツ)_/¯ |
2nd | Number | Offset Angle | Between -180 and 180 are where you should keep this. With 0 being the front of the boss and both 180s being directly behind it. |
3rd | Number | Offset Distance | Positive Numbers are forwards, negatives are backwards |
4th | Number | Duration | How long in milliseconds until the item is despawned. |
5th | Boolean | Highlight | Whether or not the marker will have a beacon beam |
6th | Array | Label | First Item in the array is the Title, 2nd Item appears on the sign. Setting this as null will default to both being "Safe Zone" |
Example:
{
type: "spawn",
function: "marker",
args: [ false, 0, 90, 200, true, ["Hello", "Player"]]
}
Type: "spawn"
Function: "point"
Position | Type | Name | Description |
---|---|---|---|
1st | Number | Item ID | The ID of the thing you're going to spawn, honestly 553 is probably the best thing you can use. |
2nd | Number | Offset Angle | Between -180 and 180 are where you should keep this. With 0 being the front of the boss and both 180s being directly behind it. |
3rd | Number | Offset Distance | Positive Numbers are forwards, negatives are backwards |
4th | Number | Duration | How long in milliseconds until the item is despawned. |
Example:
{
type: "spawn",
function: "point",
args: [ 553, 0, 200, 8000 ]
}
Type: "spawn"
Function: "vector"
Position | Type | Name | Description |
---|---|---|---|
2nd | Number | Item ID | The ID of the thing you're going to spawn, honestly 553 is probably the best thing you can use. |
3rd | Number | Offset Angle | Between -180 and 180 are where you should keep this. With 0 being the front of the boss and both 180s being directly behind it. |
4th | Number | Offset Distance | Positive Numbers are forwards, negatives are backwards |
5th | Number | Direction | The direction that the vector will go in (start point is based on the Offset Angle and Offset Distance) |
6th | Number | Length | The length of the vector (start point is based on the Offset Angle and Offset Distance) |
7th | Number | Duration | How long in milliseconds until the items are despawned. |
Example:
{
type: "spawn",
function: "vector",
args: [553, 90, 200, -90, 200, 3000]
}