-
Notifications
You must be signed in to change notification settings - Fork 0
/
script.js
357 lines (298 loc) · 10.6 KB
/
script.js
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
'use strict';
// Our main workout class of the application.
class Workout {
date = new Date();
id = (Date.now() + '').slice(-10);
clicks = 0;
// Creating our main properties values which will change later inside the constructor function.
constructor(coords, distance, duration) {
this.coords = coords; // [lat, lng]
this.distance = distance; // in km
this.duration = duration; // in min
}
// Simple function to create current month.
_setDescription() {
const months = [
'January',
'February',
'March',
'April',
'May',
'June',
'July',
'August',
'September',
'October',
'November',
'December',
];
this.description = `${this.type[0].toUpperCase()}${this.type.slice(1)} on ${
months[this.date.getMonth()]
} ${this.date.getDate()}`;
}
// Simple function that counts clicks.
click() {
this.clicks++;
}
}
// The Running class is a direct child of the main workout class.
class Running extends Workout {
type = 'running';
constructor(coords, distance, duration, cadence) {
// Getting the same value from the parent class using the super function.
super(coords, distance, duration);
this.cadence = cadence;
this.calcPace();
this._setDescription();
}
// Simple function to count the pace.
calcPace() {
// min/km
this.pace = this.duration / this.distance;
return this.pace;
}
}
// The Cycling class is a direct child of the main workout class.
class Cycling extends Workout {
type = 'cycling';
constructor(coords, distance, duration, elevationGain) {
// Doing the same thing with the super function.
super(coords, distance, duration);
this.elevationGain = elevationGain;
this.calcSpeed();
this._setDescription();
}
calcSpeed() {
// km/h
this.speed = this.distance / (this.duration / 60);
return this.speed;
}
}
// Selecting all our project elements so we can manipulate the DOM and change the UI.
const form = document.querySelector('.form');
const buttons = document.querySelector('.two-buttons');
const resetAppButton = document.querySelector('.reset');
const addWorkoutButton = document.querySelector('.add-workout');
const containerWorkouts = document.querySelector('.workouts');
const inputType = document.querySelector('.form__input--type');
const inputDistance = document.querySelector('.form__input--distance');
const inputDuration = document.querySelector('.form__input--duration');
const inputCadence = document.querySelector('.form__input--cadence');
const inputElevation = document.querySelector('.form__input--elevation');
// Our main App class that will initiate all the application.
class App {
#map;
#mapZoomLevel = 13;
#mapEvent;
#workouts = [];
// Calling the most important functions inside of the constructor function so that they can be called soon as we have a child class.
constructor() {
// Get user's position.
this._getPosition();
// Get data from local storage.
this._getLocalStorage();
// Attach event handlers.
form.addEventListener('submit', this._newWorkout.bind(this));
inputType.addEventListener('change', this._toggleElevationField);
containerWorkouts.addEventListener('click', this._moveToPopup.bind(this));
resetAppButton.addEventListener('click', this.reset.bind(this));
addWorkoutButton.addEventListener('click', this._newWorkout.bind(this));
}
// Simple function to know the user location.
_getPosition() {
if (navigator.geolocation)
navigator.geolocation.getCurrentPosition(
this._loadMap.bind(this),
function () {
alert('Could not get your position');
}
);
}
// This function is responsible of loading and showning the map to the user on the UI.
_loadMap(position) {
const { latitude } = position.coords;
const { longitude } = position.coords;
const coords = [latitude, longitude];
this.#map = L.map('map').setView(coords, this.#mapZoomLevel);
L.tileLayer('https://{s}.tile.openstreetmap.fr/hot/{z}/{x}/{y}.png', {
attribution:
'© <a href="https://www.openstreetmap.org/copyright">OpenStreetMap</a> contributors',
}).addTo(this.#map);
// Handling clicks on map.
this.#map.on('click', this._showForm.bind(this));
this.#workouts.forEach(work => {
this._renderWorkoutMarker(work);
});
}
// Simple function to show the form to the user when he/she starts using the app and then choses a place on the map.
_showForm(mapE) {
this.#mapEvent = mapE;
form.classList.remove('hidden');
buttons.classList.remove('hidden');
inputDistance.focus();
}
// Simple function to hide the form after the user submits a workout.
_hideForm() {
// Empty inputs
inputDistance.value =
inputDuration.value =
inputCadence.value =
inputElevation.value =
'';
form.style.display = 'none';
form.classList.add('hidden');
buttons.classList.add('hidden');
setTimeout(() => (form.style.display = 'grid'), 1000);
}
// Simple function to toggle the from row when the user clicks on it.
_toggleElevationField() {
inputElevation.closest('.form__row').classList.toggle('form__row--hidden');
inputCadence.closest('.form__row').classList.toggle('form__row--hidden');
}
// Our main function that is responsible when user add a new workout and then submit the result.
_newWorkout(e) {
const validInputs = (...inputs) =>
inputs.every(inp => Number.isFinite(inp));
const allPositive = (...inputs) => inputs.every(inp => inp > 0);
e.preventDefault();
// Get data from form.
const type = inputType.value;
const distance = +inputDistance.value;
const duration = +inputDuration.value;
const { lat, lng } = this.#mapEvent.latlng;
let workout;
// If workout running, create running object.
if (type === 'running') {
const cadence = +inputCadence.value;
// Check if data is valid.
if (
!validInputs(distance, duration, cadence) ||
!allPositive(distance, duration, cadence)
)
return alert('Inputs have to be positive numbers!');
workout = new Running([lat, lng], distance, duration, cadence);
}
// If workout cycling, create cycling object.
if (type === 'cycling') {
const elevation = +inputElevation.value;
// If there is no valid values input from the user, we prompt the user!
if (
!validInputs(distance, duration, elevation) ||
!allPositive(distance, duration)
)
return alert('Inputs have to be positive numbers!');
workout = new Cycling([lat, lng], distance, duration, elevation);
}
// Add new object to workout array.
this.#workouts.push(workout);
// Render workout on map as marker.
this._renderWorkoutMarker(workout);
// Render workout on list.
this._renderWorkout(workout);
// Hide form + clear input fields.
this._hideForm();
// Set local storage to all workouts.
this._setLocalStorage();
}
// This function is responsible on showing a marker on the map where the user clicked to add a workout.
_renderWorkoutMarker(workout) {
L.marker(workout.coords)
.addTo(this.#map)
.bindPopup(
L.popup({
maxWidth: 250,
minWidth: 100,
autoClose: false,
closeOnClick: false,
className: `${workout.type}-popup`,
})
)
.setPopupContent(
`${workout.type === 'running' ? '🏃♂️' : '🚴♀️'} ${workout.description}`
)
.openPopup();
}
// Our main function that will render a workout info list on the UI when user submits a new workout.
_renderWorkout(workout) {
let html = `
<li class="workout workout--${workout.type}" data-id="${workout.id}">
<h2 class="workout__title">${workout.description}</h2>
<div class="workout__details">
<span class="workout__icon">${
workout.type === 'running' ? '🏃♂️' : '🚴♀️'
}</span>
<span class="workout__value">${workout.distance}</span>
<span class="workout__unit">km</span>
</div>
<div class="workout__details">
<span class="workout__icon">⏱</span>
<span class="workout__value">${workout.duration}</span>
<span class="workout__unit">min</span>
</div>
`;
if (workout.type === 'running')
html += `
<div class="workout__details">
<span class="workout__icon">⚡️</span>
<span class="workout__value">${workout.pace.toFixed(1)}</span>
<span class="workout__unit">min/km</span>
</div>
<div class="workout__details">
<span class="workout__icon">🦶🏼</span>
<span class="workout__value">${workout.cadence}</span>
<span class="workout__unit">spm</span>
</div>
</li>
`;
if (workout.type === 'cycling')
html += `
<div class="workout__details">
<span class="workout__icon">⚡️</span>
<span class="workout__value">${workout.speed.toFixed(1)}</span>
<span class="workout__unit">km/h</span>
</div>
<div class="workout__details">
<span class="workout__icon">⛰</span>
<span class="workout__value">${workout.elevationGain}</span>
<span class="workout__unit">m</span>
</div>
</li>
`;
form.insertAdjacentHTML('afterend', html);
}
// This function is responsible on moving us to place where the user marked his/her workout on the map, change the position of the view.
_moveToPopup(e) {
if (!this.#map) return;
const workoutEl = e.target.closest('.workout');
if (!workoutEl) return;
const workout = this.#workouts.find(
work => work.id === workoutEl.dataset.id
);
this.#map.setView(workout.coords, this.#mapZoomLevel, {
animate: true,
pan: {
duration: 1,
},
});
}
// Our main local storage creation.
_setLocalStorage() {
localStorage.setItem('workouts', JSON.stringify(this.#workouts));
}
// Getting the data that we set from the store.
_getLocalStorage() {
const data = JSON.parse(localStorage.getItem('workouts'));
if (!data) return;
this.#workouts = data;
this.#workouts.forEach(work => {
this._renderWorkout(work);
});
}
// Our main reset function that will trigger the app and remove and reset everything.
reset() {
localStorage.removeItem('workouts');
location.reload();
}
}
// Creating our child class from the App parent class to run the whole thing of the project.
const app = new App();