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Some polygons, looks like thin/tall ones, are missed while constructing the room octree. See pillars in the level1 room at (0, 0, 0). Probably a bug in aabox_tri_test.
The text was updated successfully, but these errors were encountered:
Some polygons, looks like thin/tall ones, are missed while constructing the room octree. See pillars in the level1 room at (0, 0, 0). Probably a bug in
aabox_tri_test
.The text was updated successfully, but these errors were encountered: