diff --git a/_posts/2024-02-29-the-perfect-modding-language.md b/_posts/2024-02-29-the-perfect-modding-language.md index 7ce242df..b2dd2c2a 100644 --- a/_posts/2024-02-29-the-perfect-modding-language.md +++ b/_posts/2024-02-29-the-perfect-modding-language.md @@ -63,6 +63,8 @@ is_running(int i) bool { } ``` +It is the game developer's responsibility to load the mod DLL, and to decide which functions all mods should have, like for example the above `init` and `update` + # Compiled So that if the game renamed `entity.Health` to `entity.Lives`, the compiler will immediately point out that there is something wrong (including the line number!)