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Seems like some pieces of rendering uses extension and direct Gl calls,
For Example DynamicLinkPanelRenderer and ShaderUtils use ARBShaderObjects extension,
ARBShaderObjects extension should not be used and usages should be replaced by OpenGlHelper
for example ModelRendererAdvanced uses direct gl calls
also seems like some parts of rendering (for example DniColorRenderer) still uses glBegin and glEnd instead of tessellator
I don't know is this a bug or feature
The text was updated successfully, but these errors were encountered:
Seems like some pieces of rendering uses extension and direct Gl calls,
For Example DynamicLinkPanelRenderer and ShaderUtils use ARBShaderObjects extension,
ARBShaderObjects extension should not be used and usages should be replaced by OpenGlHelper
for example ModelRendererAdvanced uses direct gl calls
also seems like some parts of rendering (for example DniColorRenderer) still uses glBegin and glEnd instead of tessellator
I don't know is this a bug or feature
The text was updated successfully, but these errors were encountered: