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20:01:37.0103 [FATAL] Initializer: System.NullReferenceException: Object reference not set to an instance of an object.
at VRageMath.MatrixD.get_Translation()
at Sandbox.Game.Entities.MyShipController.get_ShootOrigin()
at BlockLimiter.Patch.BlockSwitchPatch.KeepBlocksOff(MyFunctionalBlock __instance) in D:\Sync\ProgramFiles\VisualStudio\source\repos\BlockLimiter\BlockLimiter\Patch\BlockSwitchPatch.cs:line 43
at Patched_Sandbox.Game.Entities.MyCubeBlockUpdateBeforeSimulation10_0(Object )
at Sandbox.Game.Entities.MyCockpit.UpdateBeforeSimulation10()
at Patched_Sandbox.Game.Entities.MyParallelEntityUpdateOrchestratorUpdateBeforeSimulation10_0(Object )
at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.DispatchBeforeSimulation()
at Sandbox.Game.Entities.MyEntities.UpdateBeforeSimulation()
at Sandbox.Game.World.MySector.UpdateBeforeSimulation()
at Patched_Sandbox.Game.World.MySessionUpdateComponents_0(Object )
at Patched_Sandbox.Game.World.MySessionUpdate_1(Object , MyTimeSpan )
at Sandbox.MySandboxGame.Update()
at Patched_Sandbox.Engine.Platform.GameUpdateInternal_0(Object )
at Patched_Sandbox.Engine.Platform.GameRunSingleFrame_0(Object )
at Patched_Sandbox.Engine.Platform.FixedLoop+<>c__DisplayClass11_0b__0_0(Object )
at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
at Sandbox.Engine.Platform.Game.RunLoop()
at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
The text was updated successfully, but these errors were encountered:
20:01:37.0103 [FATAL] Initializer: System.NullReferenceException: Object reference not set to an instance of an object.
at VRageMath.MatrixD.get_Translation()
at Sandbox.Game.Entities.MyShipController.get_ShootOrigin()
at BlockLimiter.Patch.BlockSwitchPatch.KeepBlocksOff(MyFunctionalBlock __instance) in D:\Sync\ProgramFiles\VisualStudio\source\repos\BlockLimiter\BlockLimiter\Patch\BlockSwitchPatch.cs:line 43
at Patched_Sandbox.Game.Entities.MyCubeBlockUpdateBeforeSimulation10_0(Object )
at Sandbox.Game.Entities.MyCockpit.UpdateBeforeSimulation10()
at Patched_Sandbox.Game.Entities.MyParallelEntityUpdateOrchestratorUpdateBeforeSimulation10_0(Object )
at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.DispatchBeforeSimulation()
at Sandbox.Game.Entities.MyEntities.UpdateBeforeSimulation()
at Sandbox.Game.World.MySector.UpdateBeforeSimulation()
at Patched_Sandbox.Game.World.MySessionUpdateComponents_0(Object )
at Patched_Sandbox.Game.World.MySessionUpdate_1(Object , MyTimeSpan )
at Sandbox.MySandboxGame.Update()
at Patched_Sandbox.Engine.Platform.GameUpdateInternal_0(Object )
at Patched_Sandbox.Engine.Platform.GameRunSingleFrame_0(Object )
at Patched_Sandbox.Engine.Platform.FixedLoop+<>c__DisplayClass11_0b__0_0(Object )
at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
at Sandbox.Engine.Platform.Game.RunLoop()
at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
The text was updated successfully, but these errors were encountered: