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build.gradle
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build.gradle
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// Gradle's plugins allow it to automatically generate build scripts
// for different types of code. Here we apply the Java plugin, which provides
// all the tools needed to build player code!
apply plugin: 'java'
// The Scala plugin expands upon the Java plugin, allowing us to compile Scala source files.
apply plugin: 'scala'
apply plugin: 'idea'
apply plugin: 'eclipse'
ext.versions = [
battlecode: new File(projectDir, "version.txt").text.trim()
//scala: '2.11.7'
]
// Battlecode updates a lot.
// We should make sure to check for new dependencies frequently.
configurations.all {
resolutionStrategy.cacheDynamicVersionsFor 60, 'seconds'
}
// Tell gradle that we want Java 8.
sourceCompatibility = 1.8
targetCompatibility = 1.8
// We override Gradle's defaults for project directory layout.
sourceSets {
main {
java.srcDirs = [ project.property('source') ]
scala.srcDirs = [ project.property('source') ]
java.outputDir = file("$buildDir/classes")
scala.outputDir = file("$buildDir/classes")
}
test {
java.srcDirs = ["test"]
scala.srcDirs = ["test"]
java.outputDir = file("$buildDir/tests")
scala.outputDir = file("$buildDir/tests")
}
}
//Setting default output directories for compiled classes and generated replay files
//For other default properties, see gradle.properties
if (!project.hasProperty("classLocation")) {
ext.classLocation = sourceSets.main.output.classesDirs.getAsPath()
}
if (!project.hasProperty("replay")) {
ext.replay = 'matches/' + project.property('teamA') + '-vs-' + project.property('teamB') + '-on-' + project.property('maps') + '.bc22'
}
// Mark the client as a special dependency, so that we can handle it separately.
configurations {
client
client32
}
// Download a different version of the client depending on the local OS.
def os = System.getProperty("os.name").toLowerCase()
def clientName = os.startsWith('windows') ? 'battlecode22-client-win' :
os.startsWith('mac') ? 'battlecode22-client-mac' :
'battlecode22-client-linux'
// The dependencies of this project.
dependencies {
// The Battlecode engine.
implementation group: 'org.battlecode', name: 'battlecode22', version: versions.battlecode
// The Battlecode client.
client group: 'org.battlecode', name: clientName, version: versions.battlecode
// Scala!
implementation 'org.scala-lang:scala-library:2.11.7'
testImplementation 'org.scalatest:scalatest_2.11:3.0.0'
testImplementation 'junit:junit:4.12'
}
// Eclipse specific setup to enable docs and sources, and configure layout.
eclipse {
classpath {
downloadJavadoc = true
downloadSources = true
defaultOutputDir = new File(project.buildDir, 'classes-eclipse')
}
}
// IntelliJ settings.
idea {
module {
jdkName = 1.8
downloadSources = true
downloadJavadoc = true
}
}
// Here we register battlecode's maven repository, so the gradle knows where to download the engine and client from
repositories {
mavenCentral()
maven {
url = "https://us-east1-maven.pkg.dev/battlecode18/battlecode22-engine"
}
// Use the JCenter repo to resolve Scala dependencies.
jcenter()
}
static String getVersionFromWeb() {
String[] urls = ["https://play.battlecode.org/versions/2022/version.txt"]
String version = null
for (String url in urls) {
try {
version = new URL(url).text.trim()
break
} catch (Exception ex) {}
}
if (version == null) {
throw new Exception("Couldn't find new version number. Connect to the internet or update your scaffold")
}
return version
}
task version {
group 'battlecode'
doLast{
println("\nVersion: " + versions.battlecode + "\n")
}
}
task checkForUpdate() {
group 'battlecode'
doLast {
version = getVersionFromWeb()
if (versions.battlecode != version) print("\n\n\n\n\n\n\tNEW VERSION" + version + " AVAILABLE\n\trun ./gradlew update to download \n\n\n\n")
}
}
// This task pulls the newest version number from the website
// The gradle will then download that version of the engine and client
task update {
group 'battlecode'
doLast {
//overwrites stored version number
version = getVersionFromWeb()
new File(projectDir, "version.txt").text = version
//overwrites cached version number
versions.battlecode = version
println("Updated to " + version)
}
}
// Here we define a task. Tasks like this one, 'unpackClient', can be
// executed in the terminal with `gradlew unpackClient`
task unpackClient(type: Copy, dependsOn: configurations.client) {
description 'Downloads the client.'
group 'battlecode'
dependsOn configurations.client
dependsOn checkForUpdate
from {
configurations.client.collect {
zipTree(it)
}
}
into 'client/'
}
build.group = 'battlecode'
build.dependsOn('unpackClient')
// Another task. This one accepts optional parameters, or "properties",
// corresponding to the bots used by the two teams, the map(s) used in this
// game, the location of the classes for the two teams, and the destination of the replay file.
// These properties can be set in the command line with:
// On Windows cmd:
// `gradlew -PteamA=<team A bot> -PteamB=<team B bot> -Pmaps=<comma
// separated list of maps> -Preplay=<destination> -PclassLocation=<where the packages are stored>`
// On Powershell, OS X, and Linux:
// `./gradlew -PteamA=<team A bot> -PteamB=<team B bot> -Pmaps=<comma
// separated list of maps>`
task run(type: JavaExec, dependsOn: 'build') {
description 'Runs a match without starting the client.'
group 'battlecode'
main = 'battlecode.server.Main'
classpath = sourceSets.main.runtimeClasspath
args = ['-c=-']
jvmArgs = [
'-Dbc.server.mode=headless',
'-Dbc.server.map-path=maps',
'-Dbc.server.robot-player-to-system-out='+project.property('outputVerbose'),
'-Dbc.server.debug=true',
'-Dbc.engine.debug-methods=true',
'-Dbc.engine.enable-profiler='+project.property('profilerEnabled'),
'-Dbc.game.team-a='+project.property('teamA'),
'-Dbc.game.team-b='+project.property('teamB'),
'-Dbc.game.team-a.url='+project.property('classLocation'),
'-Dbc.game.team-b.url='+project.property('classLocation'),
'-Dbc.game.maps='+project.property('maps'),
'-Dbc.server.save-file=' +project.property('replay')
]
}
task runFromClient(type: JavaExec, dependsOn: 'build') {
main = 'battlecode.server.Main'
classpath = project.sourceSets.main.runtimeClasspath
args = ['-c=-']
jvmArgs = [
'-Dbc.server.wait-for-client=true',
'-Dbc.server.mode=headless',
'-Dbc.server.map-path=maps',
'-Dbc.server.debug=false',
'-Dbc.server.robot-player-to-system-out='+project.property('outputVerbose'),
'-Dbc.engine.debug-methods=true',
'-Dbc.engine.enable-profiler='+project.property('profilerEnabled'),
'-Dbc.game.team-a='+project.property('teamA'),
'-Dbc.game.team-b='+project.property('teamB'),
'-Dbc.game.team-a.url='+project.property('classLocation'),
'-Dbc.game.team-b.url='+project.property('classLocation'),
'-Dbc.game.maps='+project.property('maps'),
'-Dbc.server.save-file=' + project.property('replay')
]
}
task runDebug(type: JavaExec, dependsOn: 'build') {
group 'battlecode'
main = 'battlecode.server.Main'
classpath = project.sourceSets.main.runtimeClasspath
args = ['-c=-']
jvmArgs = [
'-agentlib:jdwp=transport=dt_socket,server=y,suspend=y,address=5005',
'-Dbc.server.mode=headless',
'-Dbc.server.map-path=maps',
'-Dbc.server.debug=false',
'-Dbc.server.robot-player-to-system-out=true',
'-Dbc.engine.debug-methods=true',
'-Dbc.engine.enable-profiler='+project.property('profilerEnabled'),
'-Dbc.game.team-a='+project.property('teamA'),
'-Dbc.game.team-b='+project.property('teamB'),
'-Dbc.game.team-a.url='+project.property('classLocation'),
'-Dbc.game.team-b.url='+project.property('classLocation'),
'-Dbc.game.maps='+project.property('maps'),
'-Dbc.server.save-file=' + project.property('replay')
]
}
// This task prints out all available players, in the format that the `run`
// task expects them to be given as.
task listPlayers {
description 'Lists all available players.'
group 'battlecode'
doLast {
sourceSets.main.allSource.each {
println it.name
if (it.getName().equals('RobotPlayer.java')
|| it.getName().equals('RobotPlayer.scala')
) {
URI base = new File(project.projectDir, 'src').toURI()
URI full = it.toURI()
String path = base.relativize(full).toString()
println 'PLAYER: '+path.substring(0, path.lastIndexOf('/')).replaceAll('/', '.')
}
}
}
}
// This task prints out all available maps, in the format that the `run` task
// expects them to be given as.
task listMaps {
description 'Lists all available maps.'
group 'battlecode'
doLast {
sourceSets.main.compileClasspath.each {
if (it.toString().contains('battlecode22-2022')) {
FileCollection fc = zipTree(it)
fc += fileTree(new File(project.projectDir, 'maps'))
fc.each {
String fn = it.getName()
if (fn.endsWith('.map22')) {
println 'MAP: '+fn.substring(0, fn.indexOf('.map22'))
}
}
}
}
}
}
// Some client commands for 32 bit architectures
def arch64 = false
def arch32 = false
if (System.getProperty("os.arch").matches("^(x8664|amd64|ia32e|em64t|x64)\$")) arch64 = true
if (System.getProperty("os.arch").matches("^(x8632|x86|i[3-6]86|ia32|x32)\$")) arch32 = true
if (arch32) {
def client32Name = os.startsWith('windows') ? 'battlecode22-client-win-32' :
os.startsWith('mac') ? 'UNSUPPORTED' :
'battlecode22-client-linux-32'
if (clientName.equals('UNSUPPORTED')) {
println 'Sorry, the Battlecode client does not support 32-bit architectures for OS X.'
project.unpackClient32.onlyIf { false }
}
dependencies {
client32 group: 'org.battlecode', name: client32Name, version: versions.battlecode
}
}
task unpackClient32(type: Copy, dependsOn: configurations.client32) {
description 'Downloads the 32-bit client.'
group 'battlecode'
dependsOn configurations.client32
from {
configurations.client32.collect {
zipTree(it)
}
}
into 'client32/'
}
task buildMap(type: JavaExec, dependsOn: 'build') {
group 'battlecode'
main = 'maps.' + project.property('buildMap')
classpath = project.sourceSets.main.runtimeClasspath
}
unpackClient32.onlyIf { arch32 }
build.dependsOn('unpackClient32')