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[BLENDER] update animation data when state changes #512
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tom1484
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Feb 5, 2024
* enabled LED keyframe loading, bugs fixed * update animation data when applying changes to position map and control map * bug fixes * clear viewport before importing models, fetch uncompressed glb files instead of draco.glb files * fixed type init in load * display fade in timeline as ld_control_frame keyframes * added models to asset as collections to enable lazy import * add rev keyframe * separate init_control_map from load * change alpha display, minor fixes * enabled lazy loading, revision management (untested) * fixed iteration bug * add ld_model_name bpy prop
tom1484
pushed a commit
that referenced
this issue
Feb 6, 2024
* enabled LED keyframe loading, bugs fixed * update animation data when applying changes to position map and control map * bug fixes * clear viewport before importing models, fetch uncompressed glb files instead of draco.glb files * fixed type init in load * display fade in timeline as ld_control_frame keyframes * added models to asset as collections to enable lazy import * add rev keyframe * separate init_control_map from load * change alpha display, minor fixes * enabled lazy loading, revision management (untested) * fixed iteration bug * add ld_model_name bpy prop
tom1484
pushed a commit
that referenced
this issue
Feb 6, 2024
* enabled LED keyframe loading, bugs fixed * update animation data when applying changes to position map and control map * bug fixes * clear viewport before importing models, fetch uncompressed glb files instead of draco.glb files * fixed type init in load * display fade in timeline as ld_control_frame keyframes * added models to asset as collections to enable lazy import * add rev keyframe * separate init_control_map from load * change alpha display, minor fixes * enabled lazy loading, revision management (untested) * fixed iteration bug * add ld_model_name bpy prop
tom1484
pushed a commit
that referenced
this issue
Feb 6, 2024
* enabled LED keyframe loading, bugs fixed * update animation data when applying changes to position map and control map * bug fixes * clear viewport before importing models, fetch uncompressed glb files instead of draco.glb files * fixed type init in load * display fade in timeline as ld_control_frame keyframes * added models to asset as collections to enable lazy import * add rev keyframe * separate init_control_map from load * change alpha display, minor fixes * enabled lazy loading, revision management (untested) * fixed iteration bug * add ld_model_name bpy prop
tom1484
pushed a commit
that referenced
this issue
Feb 6, 2024
* enabled LED keyframe loading, bugs fixed * update animation data when applying changes to position map and control map * bug fixes * clear viewport before importing models, fetch uncompressed glb files instead of draco.glb files * fixed type init in load * display fade in timeline as ld_control_frame keyframes * added models to asset as collections to enable lazy import * add rev keyframe * separate init_control_map from load * change alpha display, minor fixes * enabled lazy loading, revision management (untested) * fixed iteration bug * add ld_model_name bpy prop
tom1484
pushed a commit
that referenced
this issue
Feb 6, 2024
* enabled LED keyframe loading, bugs fixed * update animation data when applying changes to position map and control map * bug fixes * clear viewport before importing models, fetch uncompressed glb files instead of draco.glb files * fixed type init in load * display fade in timeline as ld_control_frame keyframes * added models to asset as collections to enable lazy import * add rev keyframe * separate init_control_map from load * change alpha display, minor fixes * enabled lazy loading, revision management (untested) * fixed iteration bug * add ld_model_name bpy prop
tom1484
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Feb 6, 2024
* add dancer layer to LED map * support new led map structure * attach led effects to models and allow model used by multiple dancers * EDITOR-#512 [BLENDER] animation data update (#513) * enabled LED keyframe loading, bugs fixed * update animation data when applying changes to position map and control map * bug fixes * clear viewport before importing models, fetch uncompressed glb files instead of draco.glb files * fixed type init in load * display fade in timeline as ld_control_frame keyframes * added models to asset as collections to enable lazy import * add rev keyframe * separate init_control_map from load * change alpha display, minor fixes * enabled lazy loading, revision management (untested) * fixed iteration bug * add ld_model_name bpy prop * EDITOR-#512 [BLENDER] animation data update (#513) * enabled LED keyframe loading, bugs fixed * update animation data when applying changes to position map and control map * bug fixes * clear viewport before importing models, fetch uncompressed glb files instead of draco.glb files * fixed type init in load * display fade in timeline as ld_control_frame keyframes * added models to asset as collections to enable lazy import * add rev keyframe * separate init_control_map from load * change alpha display, minor fixes * enabled lazy loading, revision management (untested) * fixed iteration bug * add ld_model_name bpy prop * improve code and adjust model structure * improve load and anim data --------- Co-authored-by: Joseph Tseng <[email protected]>
Jackbear8868
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to Jackbear8868/LightDance-Editor
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Feb 9, 2024
…Dance#528) * add dancer layer to LED map * support new led map structure * attach led effects to models and allow model used by multiple dancers * EDITOR-NTUEELightDance#512 [BLENDER] animation data update (NTUEELightDance#513) * enabled LED keyframe loading, bugs fixed * update animation data when applying changes to position map and control map * bug fixes * clear viewport before importing models, fetch uncompressed glb files instead of draco.glb files * fixed type init in load * display fade in timeline as ld_control_frame keyframes * added models to asset as collections to enable lazy import * add rev keyframe * separate init_control_map from load * change alpha display, minor fixes * enabled lazy loading, revision management (untested) * fixed iteration bug * add ld_model_name bpy prop * EDITOR-NTUEELightDance#512 [BLENDER] animation data update (NTUEELightDance#513) * enabled LED keyframe loading, bugs fixed * update animation data when applying changes to position map and control map * bug fixes * clear viewport before importing models, fetch uncompressed glb files instead of draco.glb files * fixed type init in load * display fade in timeline as ld_control_frame keyframes * added models to asset as collections to enable lazy import * add rev keyframe * separate init_control_map from load * change alpha display, minor fixes * enabled lazy loading, revision management (untested) * fixed iteration bug * add ld_model_name bpy prop * improve code and adjust model structure * improve load and anim data --------- Co-authored-by: Joseph Tseng <[email protected]>
ppg0921
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to ppg0921/LightDance-Editor
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Feb 19, 2024
…Dance#528) * add dancer layer to LED map * support new led map structure * attach led effects to models and allow model used by multiple dancers * EDITOR-NTUEELightDance#512 [BLENDER] animation data update (NTUEELightDance#513) * enabled LED keyframe loading, bugs fixed * update animation data when applying changes to position map and control map * bug fixes * clear viewport before importing models, fetch uncompressed glb files instead of draco.glb files * fixed type init in load * display fade in timeline as ld_control_frame keyframes * added models to asset as collections to enable lazy import * add rev keyframe * separate init_control_map from load * change alpha display, minor fixes * enabled lazy loading, revision management (untested) * fixed iteration bug * add ld_model_name bpy prop * EDITOR-NTUEELightDance#512 [BLENDER] animation data update (NTUEELightDance#513) * enabled LED keyframe loading, bugs fixed * update animation data when applying changes to position map and control map * bug fixes * clear viewport before importing models, fetch uncompressed glb files instead of draco.glb files * fixed type init in load * display fade in timeline as ld_control_frame keyframes * added models to asset as collections to enable lazy import * add rev keyframe * separate init_control_map from load * change alpha display, minor fixes * enabled lazy loading, revision management (untested) * fixed iteration bug * add ld_model_name bpy prop * improve code and adjust model structure * improve load and anim data --------- Co-authored-by: Joseph Tseng <[email protected]>
ppg0921
pushed a commit
to ppg0921/LightDance-Editor
that referenced
this issue
Feb 19, 2024
…Dance#528) * add dancer layer to LED map * support new led map structure * attach led effects to models and allow model used by multiple dancers * EDITOR-NTUEELightDance#512 [BLENDER] animation data update (NTUEELightDance#513) * enabled LED keyframe loading, bugs fixed * update animation data when applying changes to position map and control map * bug fixes * clear viewport before importing models, fetch uncompressed glb files instead of draco.glb files * fixed type init in load * display fade in timeline as ld_control_frame keyframes * added models to asset as collections to enable lazy import * add rev keyframe * separate init_control_map from load * change alpha display, minor fixes * enabled lazy loading, revision management (untested) * fixed iteration bug * add ld_model_name bpy prop * EDITOR-NTUEELightDance#512 [BLENDER] animation data update (NTUEELightDance#513) * enabled LED keyframe loading, bugs fixed * update animation data when applying changes to position map and control map * bug fixes * clear viewport before importing models, fetch uncompressed glb files instead of draco.glb files * fixed type init in load * display fade in timeline as ld_control_frame keyframes * added models to asset as collections to enable lazy import * add rev keyframe * separate init_control_map from load * change alpha display, minor fixes * enabled lazy loading, revision management (untested) * fixed iteration bug * add ld_model_name bpy prop * improve code and adjust model structure * improve load and anim data --------- Co-authored-by: Joseph Tseng <[email protected]>
tom1484
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Feb 27, 2024
* move 2023 editor-server to others/ * refactor 2023 backup * move 2023 prod-support * move 2023 docker-compose * add new editor-server * update project settings for new editor-server * modify code structure * update project settings * update lock files * untrack migration files * fix graphql path * update editor-server setup procedures * enrich documentations * update basic structure * add login and logout * add login and logout * add all necessary vars in envs.rs * add all necessary vars in envs.rs * change server setup * remove Arc in global clients type * update ws verification * fix redis init and update * remove editor-server in eslint workflow * update dependencies * EDITOR-#456 add CheckToken and update mod.rs * change ws server path * Editor #451 Rewrite GetDancerLEDData (#460) * EDITOR-#451 finish request handler for api/getDancerLEDData * EDITOR-#451 change LEDData structure * EDITOR-#451 add comments * EDITOR-#451 bug fix --------- Co-authored-by: Ryan <[email protected]> * Editor #466 Add error handling (#482) * EDITOR-#451 finish request handler for api/getDancerLEDData * EDITOR-#451 change LEDData structure * EDITOR-#466 replace unwrap with into_result * EDITOR-#466 replace effect_id.unwrap() with into_result() --------- Co-authored-by: Ryan <[email protected]> * Editor #461 Rewrite GetDancerFiberData (#464) * EDITOR-461 finish request handler for api/getDancerFiberData * EDITOR-#461 add error handling * EDITOR-#461 add no dancer check --------- Co-authored-by: Ryan <[email protected]> * EDITOR-#467 PositionMap, PositionFrame, RequestEdit resolvers (#469) * EDITOR-#467 PositionMap query, mutation, and subscription * EDITOR-#467 PositionFrame: query, mutation, subscription * EDITOR-#467 fix conflict * EDITOR-#467 RequestEdit mutation * EDITOR-#467 Fix PositionMapScalar * EDITOR-#467 Change name * Editor #479 write Graphql resolvers for LED (#484) * EDITOR-#479 finish led query * EDITOR-#479 finish addLEDEffect mutation * EDITOR-#479 finish editLEDEffect mutation * EDITOR-#479 finish deleteLEDEffect mutation * EDITOR-#479 move LEDEffectData to graphql/types --------- Co-authored-by: Ryan <[email protected]> * rename incorrect types * all task for control frame, comtrol map done (#490) Co-authored-by: 謝沅瓏 <[email protected]> Co-authored-by: Chu-Rong Chen <[email protected]> * fix incorrect name * EDITOR-#485 Rewrite dancer and color for graphql (#498) * EDITOR-#485. Update dancer.rs * Update redis in dancer.rs * EDITOR-#485 minor bug fixed * Check if color is used in any frames * fix compose * fix type names * fix color mut and pos sub * add dancer queries * fix sub types and redis_control * fix request input name incorrect * init blender folder * add basic structure * add basic structure * add graphql cache and type annotatoin * implement more sub * fix ld_is_running not found * add effectList sub * add cache merges * EDITOR-#452 Added auto-select in object panel (#453) add auto-select handler in object panel * add LEDMap sub, query and state * add enum of object type * support query variables * add init dancer * add init color_map * fix handler registeration error * change initialization steps * correct startup and authentication procedures * allow mutation * add editor initializer * add loading stage * add addon packing script * fix mutation not serialized * fix color sub field missing * add dotenv support * enable production connection * fix duplicated subscribe and init_editor * add editor type switch * add simple pos editor template * support executing function when release slider * fix circular import and add init current status and pos * fix type checking in cache * complete the logic of pos editor when frame changes * split client and cache * Color palette (#486) * split client and cache * Added color palette panel without async and without modifying local states * Added async function to operators (with bugs) * Fixed color edit confirm bug and show color palette after login * changed variable names + precommit * Color palette completed * Changed UI and code structure * added update function as color picker handler instead of msgbus * refactor structure * fix recursive update --------- Co-authored-by: Chalkman071 <[email protected]> * add notification system and separate different modification of maps * implement pos editor and improve data synchronization * add timeline panel * complete timeline control and implement control editor * complete control editor * Editor-#483 [BLENDER] Setup editor (#493) * Fetch data from backend and import glb file into blender * placed dancers and set hierarchy * add pos (with fake posmap) and fiber keyframe * use fcurve to add keyframes, add fake pos keyframes and ctrl keyframes * fixed bug --------- Co-authored-by: Chu-Rong Chen <[email protected]> * maintain multi-select state * add multi select ability * add multi select in pos editor * add led editor ui and fix mounting handlers before ready * rewrite autoselect behavior * fix multi-select issues * add part list in control editor and improve UI * fix request and delete frame * add time shift and improve UI * support modify start time * add file client * Editor #463 Rewrite Shift Resolver (#510) * EDITOR-#463 Add FrameMutation to MutationRoot * EDITOR-#463 Check Query and Update Database * EDITOR-#463 Update Redis * EDITOR-#463 Add types necessary for Subscription * EDITOR-#463 Fix Types Mistake * EDITOR-#463 Publish map and record * EDITOR-#463 Fix sub types for shift * EDITOR-#463 fix types from db * fix shift input * EDITOR-#495 Rewrite part for graphql (#516) * EDITOR-#485. Update dancer.rs * Update redis in dancer.rs * EDITOR-#485 minor bug fixed * Check if color is used in any frames * rewrite part in rust * fix merge conflict * done add and delete * EDITOR-#495 implement part mutation --------- Co-authored-by: Chu-Rong Chen <[email protected]> * add revision support * improve ui and add color icon * improve error handling * fix frame stuck after play * add confirm on delete * EDITOR-#473 Rewrite UploadData (#489) * temp * a * debug * handle no effect * add revision to frames * fix redis control * fix led map and update redis * fix update_redis_control and support no-change * fix initRedis after upload * EDITOR-#523 [SERVER] exportData (#524) * rewrite data files and utils for 2024 config * fix exportData format * [EDITOR & SERVER] EDITOR-#520 (#527) * add dancer layer to LED map * auto create effects when adding color * support new led map structure * attach led effects to models and allow model used by multiple dancers * support new led map and model-dancer structure in editor * [EDITOR & SERVER] Change animation data for new structure (#528) * add dancer layer to LED map * support new led map structure * attach led effects to models and allow model used by multiple dancers * EDITOR-#512 [BLENDER] animation data update (#513) * enabled LED keyframe loading, bugs fixed * update animation data when applying changes to position map and control map * bug fixes * clear viewport before importing models, fetch uncompressed glb files instead of draco.glb files * fixed type init in load * display fade in timeline as ld_control_frame keyframes * added models to asset as collections to enable lazy import * add rev keyframe * separate init_control_map from load * change alpha display, minor fixes * enabled lazy loading, revision management (untested) * fixed iteration bug * add ld_model_name bpy prop * EDITOR-#512 [BLENDER] animation data update (#513) * enabled LED keyframe loading, bugs fixed * update animation data when applying changes to position map and control map * bug fixes * clear viewport before importing models, fetch uncompressed glb files instead of draco.glb files * fixed type init in load * display fade in timeline as ld_control_frame keyframes * added models to asset as collections to enable lazy import * add rev keyframe * separate init_control_map from load * change alpha display, minor fixes * enabled lazy loading, revision management (untested) * fixed iteration bug * add ld_model_name bpy prop * improve code and adjust model structure * improve load and anim data --------- Co-authored-by: Joseph Tseng <[email protected]> * fix db model * fix deploy settings * fix nginx config * mutation led (#522) * EDITOR-#500 [BLENDER] Waveform (#515) * EDITOR-#500 fetch fix * EDITOR-#500. for switching to 459 * EDITOR-#500. variable end frame * EDITOR-#500. height-offset default to 1000 * EDITOR-#500. with waveform generation * EDITOR-#500. with waveform generation * EDITOR-#500. waveform generate * EDITOR-#500. do not delete ffmpeg if already existed * EDITOR-#500. real variable input * EDITOR-#500. no comments * EDITOR-#500. waveform width with ending frame --------- Co-authored-by: Chu-Rong Chen <[email protected]> * add led effect mutations and fix mysql port * add waveform in load.py and load.json * implement new waveform method using OpenGL * remove waveform from ignore * fix init/close settings * support speed control and improve ui setting * align waveform to vertiacal center * make parts well-ordered in blender * fix model structure error * remove headers in layout * add constants and clear asset operator * EDITOR-#519 [Blender] Clipboard (#534) Co-authored-by: Chu-Rong Chen <[email protected]> * rewrite clipboard * hide restrict columns in outliner * fix led effect sub delete id * EDITOR-#529 [BLENDER] LED effect editor (#532) * enabled LED effect 'edit' * enabled LED effect add/delete * enabled (partial) subscription * changed delete effect sub format in backend, clean unused import * complete led map lazy update * add name in led delete sub * EDITOR-#535 [BLENDER] Dancer name tag (#536) * added dancer name tag * disabled deleting objects * add ping route and revision system * improve led and color update * add reload and ping * fix ping method * add stage and change dancer orientation * add stage config * add migration after prisma compiled * fix key error in subscription cache modifier and incorrect behavior in updating ld_control_frame's fade state * fix lazy update * separate multi select of led and fiber * allow setting effect when multi select led * EDITOR-#525 [SERVER] fix: wrong response in `get_dancer_led_data.rs` (#526) * support auto create effect * remove 'all' from default effect name * fix effect handling in color mutations * fixed name tag bug in local view (#538) * apply updates before request edit * EDITOR-#518 [BLENDER] Command center (#537) * init command panel * complete command center core * added controller server websocket path in env * Change controller server env to local, fixed command response bug * fixed bug * fixed bug * ready clean (#531) * Add dummy option in led editor, fix nametag bug (#541) * trivial fix * fix mesh replacing error * EDITOR-#542 bug fix in get_dancer_led_data (#543) Co-authored-by: Ryan <[email protected]> * support splitting dancer and merging led strips * add frame clipboard * fix floor unable to update * improve prod cache * fix lazy update * allow clear asset before login * modify datas * add all dancer models * update meta data * modify pinMapTable part and getDancerData methods (#546) Co-authored-by: lightdance <[email protected]> * update music * update waveform generation * ignore out/ --------- Co-authored-by: Ivantung <[email protected]> Co-authored-by: Ryan <[email protected]> Co-authored-by: Ryan <[email protected]> Co-authored-by: Bing-Wei, Chen <[email protected]> Co-authored-by: hsieh22 <[email protected]> Co-authored-by: 謝沅瓏 <[email protected]> Co-authored-by: Cheng Chieh Huang <[email protected]> Co-authored-by: Joseph Tseng <[email protected]> Co-authored-by: Chalkman071 <[email protected]> Co-authored-by: Ivantung0708 <[email protected]> Co-authored-by: 張均豪 <[email protected]> Co-authored-by: tom1484 <[email protected]> Co-authored-by: clarawu0608 <[email protected]> Co-authored-by: BettyCheng <[email protected]> Co-authored-by: Jackbear8868 <[email protected]> Co-authored-by: GaPFang <[email protected]> Co-authored-by: lightdance <[email protected]>
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Update key-frame data after maps or tables are changed.
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