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CudaRandomGen.h
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/*
* SPDX-FileCopyrightText: Copyright (c) 2023-2024 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
* SPDX-License-Identifier: LicenseRef-NvidiaProprietary
*
* NVIDIA CORPORATION, its affiliates and licensors retain all intellectual
* property and proprietary rights in and to this material, related
* documentation and any modifications thereto. Any use, reproduction,
* disclosure or distribution of this material and related documentation
* without an express license agreement from NVIDIA CORPORATION or
* its affiliates is strictly prohibited.
*/
#pragma once
#include <cuda_fp16.h>
#include <cstdint>
namespace ntc
{
class CudaRandomGen
{
public:
CudaRandomGen() = default;
uint32_t GetSeed() const { return m_seed; }
void SetSeed(uint32_t seed) { m_seed = seed; }
void RandomizeSeed();
// Fills the buffer with uniform random numbers in the range [0, UINT_MAX].
void FillRandomUint(
uint32_t* buffer,
uint32_t length);
// Fills the buffers with random numbers drawn from a normal (Gaussian) distribution
// centered at 0 with sigma = 1.0, scaled by 'scale' and offset by 'bias', truncated to [minValue, maxValue].
void FillRandomNormalHalf(
half* buffer,
uint32_t length,
float scale,
float bias,
float minValue,
float maxValue);
private:
uint32_t m_seed = 0;
};
}