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Limit spawn randomization #117
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Couple ways to do this. Modify unreal actor random movement componentIf you are using the NDDS movement randomization component, then this is the preferred method. The movement randomization component allows the range of motion to be configured and constrained per axis.
Modify the unreal actorif you are allowing the physics engine to move the object (not using a randomization component i.e. falling things), You need to modify the actors (blueprint) physics property named "Constraints" to restrict motion for an axis.
Get creative with camera position, invisible walls and riggingSomething to keep in mind is that Unreal is a tiny movie production studio. As in movies, the 3D representation need only be sufficient in detail to generate the desired 2D representation. I always say that: "The imaging need only fool a fish, whose only assets are patience and a vision system, tuned and tested, for more than 500 million years!" For Instance
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How can I realize that the z coordinate of the generated object is fixed, and the x and y coordinates are randomly generated?
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