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I've noticed that MatX needs to include some CUDA-related abstractions and facilities (like error handling) which are actually not specific to matrix/tensor/numeric computations in any way.
No more C-style coding of your use of the CUDA APIs - cleaner codebase for this library.
No having to worry about catching errors from CUDA API calls.
Less of a hassle when you want to add functionality relying on bits of CUDA you have not yet wrapped/instrumented - avoid artificial de-motivation from doing that.
Compatible license: BSD 3-clause.
Header-only library, so no need to compile anything
Easy to work with - via any of CMake find_package(), CMake FetchContent, just copying ("vendoring") the header files
Detriments:
Not an official NVIDIA library
Will increase translation unit size somewhat (but does not involve deep TMP voodoo)
The text was updated successfully, but these errors were encountered:
Wow, I'm surprised to have gotten a positive response, and this quickly... you may want to look at some example programs to see how the library is used. And - feel very free to chat me up about this.
I've noticed that MatX needs to include some CUDA-related abstractions and facilities (like error handling) which are actually not specific to matrix/tensor/numeric computations in any way.
I would suggest you consider building MatX on top of the Modern-C++ CUDA API wrappers library.
Benefits:
Detriments:
The text was updated successfully, but these errors were encountered: