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Missing textures in OGL mode + "New textures" option #258
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Enabling "New textures and models" will only override the base diffuse maps, none of the other maps are used. (For example, for the black wall you see, that's the diffuse texture - the red diagram would be found in the emissive map, but since that isn't supported/used, you're left with only black.) WRT the "outdated" textures - from what is documented, they originate from Quake2XP, but probably an earlier version. |
While I understand that OGL isn't the point of Q2RTX, it's still there, and from what I see here a ticket and a commit/fix was made to allow loading other texture/model packs. Regarding dropping basically anything I found, like Neural upscales or the latest Q2XP files, they do work, but it's necessary to either totally remove q2rtx_media.pkz, or just leave it's root files and maybe Pics folder to have the Q2RTX main menu. And I don't really see the point of having the "new textures" option if it will be a subpar experience, at the very least what's offered should work properly, just my two cents. Basically, there is a great potential to improve the "New textures and models" to a higher standard, and also improve how other texture/model packs can be used. |
interesting how kirk barnes obviously took my edit work at moddb, and didn't even cared to add the source to the credits, or the terrible edit he did on top of those textures. |
@res2k I mean, things aren't broken only in OGL mode: @Screamerofstars
I'm sorry if I stirred the hornets nest with this post, it was more oriented towards Q2RTX. Also, there isn't a similar fancy port like Q2XP, sure you can use YQ2 or KMQ2 and use community made textures/models, but Q2XP comes "fancy out of the box", though if you have another similar port in mind, please do share! |
Any possible plans to fix "broken new textures" or add a simple texture replacement method (world & model)? |
Current official Steam build as of 4.1.2023. W10x64. GTX GPU.
Super Shotgun, Railgun, also has no texture, and those barricade tapes (yellow/black strips) seem way out of place.
All enemies seem to use low-res textures instead what the latest Q2XP offers.
It's like underlying Q2XP models/textures aren't implemented fully, they are outdated, and/or wrong overrides are being used too.
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