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Parallax Occlusion Mapping with Self-Shadowing ? #329

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Manoa1911 opened this issue Oct 3, 2023 · 2 comments
Open

Parallax Occlusion Mapping with Self-Shadowing ? #329

Manoa1911 opened this issue Oct 3, 2023 · 2 comments

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@Manoa1911
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any chance to add this graphics technology to the project ?

@res2k
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res2k commented Oct 5, 2023

This has previously been discussed, including some challenges, here: #40 (comment)

Perhaps noteworthy: since that comment was made, "displacement micromaps" have been introduced, which may make actual displacement mapping feasible. But they most certainly would come with their own set of challenges. (Eg: if you displace surface geometry, how do you ensure edges still line up?)

@Manoa1911
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Manoa1911 commented Oct 5, 2023

no way to displace the surfaces before the ray tracing pass ?
(I'll take an increase of a couple of minutes to re-calculate geometry at loaing time than take a hit ray tracing intersection calculations any day :)

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