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When I run PBR -vulkan on Windows, it first threw the VK_ERROR_LAYER_NOT_PRESENT ERROR,
then I modified the related code not to load layers, then run again, it threw the Error: Could not open file: shaders/spirv/tonemap_vs.spv
But I didn't find the tonemap_vs.spv in the shaders dir. Is there anything missed?
The text was updated successfully, but these errors were encountered:
I may got that spv should be translated from glsl. Maybe my vulkan version is the newest, so it don't support "VK_LAYER_KHRONOS_validation"
But it still can't work after I change the layer, because it has no output of spv files. Maybe it's not compatible with the new version?
When I run
PBR -vulkan
on Windows, it first threw theVK_ERROR_LAYER_NOT_PRESENT
ERROR,then I modified the related code not to load layers, then run again, it threw the
Error: Could not open file: shaders/spirv/tonemap_vs.spv
But I didn't find the tonemap_vs.spv in the shaders dir. Is there anything missed?
The text was updated successfully, but these errors were encountered: