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avoid_bump_game.py
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avoid_bump_game.py
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import gurobipy as gp
import matplotlib.pyplot as plt
import numpy as np
from gurobipy import GRB
import pygame
import sys
# Parameters
T = 20 # Prediction horizon (seconds)
dt = 0.3 # Time step (seconds)
N = int(T / dt) # Number of time steps
# Vehicle state bounds
x_min, x_max = 0, np.inf
y_min, y_max = 0, 5 # Road width is 5 meters
v_x_min, v_x_max = 0, 30
v_y_min, v_y_max = -1, 1
a_x_min, a_x_max = -2, 2
a_y_min, a_y_max = -0.5, 0.5
j_x_min, j_x_max = -2.5, 2.5
j_y_min, j_y_max = -1, 1
# Other parameters from Table 1
theta_min, theta_max = -0.4, 0.4 # in radians
omega_min, omega_max = -0.26, 0.26 # in radians/s
# Initial state and reference values
x0, y0 = 0, 2.5 # Starting in the middle of the right lane
v_x0, v_y0 = 10, 0 # Initial speed is 15 m/s
a_x0, a_y0 = 0, 0
v_r = 10.0 # Reference speed
y_r = y0 # Reference lateral position (stay in lane)
# Obstacle parameters (bounding rectangles)
obstacles = [
{'x_center': 40, 'y_center': 3.5, 'L': 10, 'W': 3},
{'x_center': 100, 'y_center': 3.5, 'L': 10, 'W': 3}
]
# Speed bump parameters
x_bump_start, x_bump_end = 60, 65
v_max_bump = 5
# Cost function weights
q1, q2, q3, q4, q5 = 4, 1, 1, 1, 1
r1, r2 = 4, 4
# Create the model
model = gp.Model("Obstacle_Avoidance_MIQP")
# Create variables
x = model.addVars(N + 1, lb=x_min, ub=x_max, name="x")
y = model.addVars(N + 1, lb=y_min, ub=y_max, name="y")
v_x = model.addVars(N + 1, lb=v_x_min, ub=v_x_max, name="v_x")
v_y = model.addVars(N + 1, lb=v_y_min, ub=v_y_max, name="v_y")
a_x = model.addVars(N + 1, lb=a_x_min, ub=a_x_max, name="a_x")
a_y = model.addVars(N + 1, lb=a_y_min, ub=a_y_max, name="a_y")
j_x = model.addVars(N, lb=j_x_min, ub=j_x_max, name="j_x")
j_y = model.addVars(N, lb=j_y_min, ub=j_y_max, name="j_y")
# Binary variables for obstacle avoidance
delta_obs = {}
for obs_id, obs in enumerate(obstacles):
for i in range(4): # 4 ràng buộc cho mỗi chướng ngại vật
delta_obs[obs_id, i] = model.addVars(N + 1, vtype=GRB.BINARY, name=f"delta_obs_{obs_id}_{i}")
delta1 = model.addVars(N+1, vtype=GRB.BINARY, name="delta1")
delta2 = model.addVars(N+1, vtype=GRB.BINARY, name="delta2")
delta3 = model.addVars(N+1, vtype=GRB.BINARY, name="delta3")
# Set initial conditions
model.addConstr(x[0] == x0)
model.addConstr(y[0] == y0)
model.addConstr(v_x[0] == v_x0)
model.addConstr(v_y[0] == v_y0)
model.addConstr(a_x[0] == a_x0)
model.addConstr(a_y[0] == a_y0)
# Add vehicle dynamics constraints
for k in range(N):
model.addConstr(x[k + 1] == x[k] + v_x[k] * dt + 0.5 * a_x[k] * dt ** 2 + (1 / 6) * j_x[k] * dt ** 3)
model.addConstr(y[k + 1] == y[k] + v_y[k] * dt + 0.5 * a_y[k] * dt ** 2 + (1 / 6) * j_y[k] * dt ** 3)
model.addConstr(v_x[k + 1] == v_x[k] + a_x[k] * dt + 0.5 * j_x[k] * dt ** 2)
model.addConstr(v_y[k + 1] == v_y[k] + a_y[k] * dt + 0.5 * j_y[k] * dt ** 2)
model.addConstr(a_x[k + 1] == a_x[k] + j_x[k] * dt)
model.addConstr(a_y[k + 1] == a_y[k] + j_y[k] * dt)
# Add constraints for theta and omega (equations 5 and 6 in the paper)
for k in range(N+1):
model.addConstr(v_y[k] >= v_x[k] * np.tan(theta_min))
model.addConstr(v_y[k] <= v_x[k] * np.tan(theta_max))
model.addConstr(a_y[k] >= -v_x[k] * omega_max)
model.addConstr(a_y[k] <= v_x[k] * omega_max)
epsilon = 1e-6
# Speed bump logical constraints using indicator constraints
for k in range(N+1):
# δ1(k) = 1 ⇔ x(k) ≥ x_bump_start
model.addGenConstrIndicator(delta1[k], True, x[k] >= x_bump_start - epsilon)
model.addGenConstrIndicator(delta1[k], False, x[k] <= x_bump_start)
# δ2(k) = 1 ⇔ x(k) ≤ x_bump_end
model.addGenConstrIndicator(delta2[k], True, x[k] <= x_bump_end)
model.addGenConstrIndicator(delta2[k], False, x[k] >= x_bump_end - epsilon)
# δ3(k) = 1 ⇔ v_x(k) ≤ v_max_bump
model.addGenConstrIndicator(delta3[k], True, v_x[k] <= v_max_bump)
model.addGenConstrIndicator(delta3[k], False, v_x[k] >= v_max_bump - epsilon)
# Logical implications from equation 7
model.addConstr(-delta1[k] + delta3[k] <= 0)
model.addConstr(-delta2[k] + delta3[k] <= 0)
model.addConstr(delta1[k] + delta2[k] - delta3[k] <= 1)
# Obstacle avoidance constraints (Equation 11 from the paper)
# Thay đổi ràng buộc tránh va chạm chướng ngại vật (Eq. 11 từ bài báo)
for obs_id, obs in enumerate(obstacles):
x_obs, y_obs = obs['x_center'], obs['y_center']
L, W = obs['L'], obs['W']
for k in range(N + 1):
# Eq. 11a
model.addGenConstrIndicator(delta_obs[obs_id, 0][k], True, x[k] <= x_obs - L)
# Eq. 11b
model.addGenConstrIndicator(delta_obs[obs_id, 1][k], True, x[k] >= x_obs + L)
# Eq. 11c
model.addGenConstrIndicator(delta_obs[obs_id, 2][k], True, y[k] <= y_obs - W)
# Eq. 11d
model.addGenConstrIndicator(delta_obs[obs_id, 3][k], True, y[k] >= y_obs + W)
# Eq. 11e
model.addConstr(delta_obs[obs_id, 0][k] + delta_obs[obs_id, 1][k] + delta_obs[obs_id, 2][k] + delta_obs[obs_id, 3][k] == 1)
# Objective function: Minimize cost of deviation from reference trajectory and control efforts
obj = gp.QuadExpr()
for k in range(N + 1):
obj += q1 * (v_x[k] - v_r) ** 2 + q2 * a_x[k] ** 2 + q3 * (y[k] - y_r) ** 2 + q4 * v_y[k] ** 2 + q5 * a_y[k] ** 2
for k in range(N):
obj += r1 * j_x[k] ** 2 + r2 * j_y[k] ** 2
model.setObjective(obj, GRB.MINIMIZE)
# Optimize the model
model.optimize()
# Extract results
x_res = [x[k].X for k in range(N + 1)]
y_res = [y[k].X for k in range(N + 1)]
v_x_res = [v_x[k].X for k in range(N + 1)]
v_y_res = [v_y[k].X for k in range(N + 1)]
a_x_res = [a_x[k].X for k in range(N + 1)]
a_y_res = [a_y[k].X for k in range(N + 1)]
j_x_res = [j_x[k].X for k in range(N)]
j_y_res = [j_y[k].X for k in range(N)]
#######################################################
import pygame
import sys
import time
import math
# Initialize Pygame
pygame.init()
# Screen setup
width, height = 800, 400
screen = pygame.display.set_mode((width, height))
pygame.display.set_caption("Vehicle Trajectory Visualization")
# Colors
WHITE = (255, 255, 255)
BLUE = (0, 0, 255)
LIGHT_BLUE = (173, 216, 230)
RED = (255, 0, 0)
GREEN = (0, 255, 0)
GRAY = (200, 200, 200)
# Scale factors
scale_x = width / (max(x_res) + 10)
scale_y = height / 10 # Since y_max is 5
# Car dimensions
car_length = 40
car_height = 20
def draw_car(surface, x, y, angle, color):
car = pygame.Surface((car_length, car_height), pygame.SRCALPHA)
pygame.draw.rect(car, color, (0, 0, car_length, car_height))
pygame.draw.polygon(car, color,
[(car_length, car_height // 2), (car_length - 10, 0), (car_length - 10, car_height)])
rotated_car = pygame.transform.rotate(car, -math.degrees(angle))
new_rect = rotated_car.get_rect(center=(x + car_length // 2, y + car_height // 2))
surface.blit(rotated_car, new_rect.topleft)
def calculate_heading(x1, y1, x2, y2):
dx = x2 - x1
dy = y2 - y1
return math.atan2(dy, dx)
# Trail list for ego vehicle
ego_trail = []
# Main simulation loop
clock = pygame.time.Clock()
frame = 0
running = True
prev_x, prev_y = x_res[0], y_res[0] # Initialize previous position
while running:
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
screen.fill(WHITE)
# Draw road
pygame.draw.rect(screen, GRAY, (0, height // 2 - 50, width, 100))
# Draw speed bump as vertical lines
bump_start = int(x_bump_start * scale_x)
bump_end = int(x_bump_end * scale_x)
pygame.draw.line(screen, GREEN, (bump_start, 0), (bump_start, height), 3)
pygame.draw.line(screen, GREEN, (bump_end, 0), (bump_end, height), 3)
# Draw obstacles
for obs in obstacles:
x_obs = int((obs['x_center'] - obs['L']) * scale_x)
y_obs = int(height - (obs['y_center'] + obs['W'] / 2) * scale_y)
w_obs = int(2 * obs['L'] * scale_x)
h_obs = int(obs['W'] * scale_y)
pygame.draw.rect(screen, RED, (x_obs, y_obs, w_obs, h_obs))
# Draw ego vehicle trail
for pos in ego_trail:
pygame.draw.circle(screen, LIGHT_BLUE, pos, 2)
# Draw ego vehicle
if frame < len(x_res):
ego_x = int(x_res[frame] * scale_x)
ego_y = int(height - y_res[frame] * scale_y)
# Calculate heading using previous and current position
if frame > 0:
ego_heading = calculate_heading(prev_x, prev_y, ego_x, ego_y)
else:
ego_heading = 0 # For the first frame, assume heading is 0
draw_car(screen, ego_x - car_length // 2, ego_y - car_height // 2, ego_heading, BLUE)
# Add current position to trail
ego_trail.append((ego_x, ego_y))
# Display frame number and vehicle position
font = pygame.font.Font(None, 36)
text = font.render(f"Frame: {frame}, x: {x_res[frame]:.2f}, y: {y_res[frame]:.2f}", True, (0, 0, 0))
screen.blit(text, (10, 10))
# Update previous position for next frame
prev_x, prev_y = ego_x, ego_y
frame += 1
else:
# Display end message when simulation is complete
font = pygame.font.Font(None, 36)
text = font.render("Simulation Complete", True, (0, 0, 0))
screen.blit(text, (width // 2 - 100, height // 2))
pygame.display.flip()
clock.tick(30) # Adjust for desired frame rate
time.sleep(0.1) # Add a small delay to slow down the simulation
pygame.quit()
#######################################################
# Plot results
fig, axs = plt.subplots(3, 2, figsize=(15, 20))
# 1. Quỹ đạo xe và chướng ngại vật
axs[0, 0].plot(x_res, y_res, 'b-', linewidth=2, label='Vehicle Trajectory')
axs[0, 0].set_xlabel('x (m)')
axs[0, 0].set_ylabel('y (m)')
axs[0, 0].set_title('Vehicle Trajectory with Obstacles and Speed Bump')
# Vẽ chướng ngại vật
for obs in obstacles:
rect = plt.Rectangle((obs['x_center'] - obs['L'], obs['y_center'] - obs['W']),
2 * obs['L'], 2 * obs['W'], fill=True, facecolor='red', alpha=0.5)
axs[0, 0].add_patch(rect)
# Vẽ khu vực speed bump
axs[0, 0].axvline(x=x_bump_start, color='g', linestyle='--', label='Speed bump start')
axs[0, 0].axvline(x=x_bump_end, color='g', linestyle='--', label='Speed bump end')
axs[0, 0].fill_between([x_bump_start, x_bump_end], 0, 5, alpha=0.2, color='g')
axs[0, 0].set_xlim(0, max(x_res) + 10)
axs[0, 0].set_ylim(0, 5)
axs[0, 0].legend()
axs[0, 0].grid(True)
# Thêm chú thích cho chướng ngại vật và speed bump
axs[0, 0].text(80, 1.5, 'Obstacle 1', ha='center', va='center')
axs[0, 0].text(200, 3.5, 'Obstacle 2', ha='center', va='center')
axs[0, 0].text((x_bump_start + x_bump_end) / 2, 0.5, 'Speed Bump', ha='center', va='center')
# 2. Biểu đồ vận tốc
# Longitudinal speed plot
axs[0, 1].plot(x_res, v_x_res, 'b-', linewidth=2)
axs[0, 1].set_xlabel('x (m)')
axs[0, 1].set_ylabel('v_x (m/s)')
axs[0, 1].set_title('Longitudinal Speed Profile')
axs[0, 1].axvline(x=x_bump_start, color='r', linestyle='--', label='Speed bump zone')
axs[0, 1].axvline(x=x_bump_end, color='r', linestyle='--')
axs[0, 1].axhline(y=v_max_bump, color='g', linestyle=':', label='Speed limit in bump')
axs[0, 1].fill_between([x_bump_start, x_bump_end], 0, v_x_max, alpha=0.2, color='r')
axs[0, 1].set_xlim(0, max(x_res))
axs[0, 1].set_ylim(0, v_x_max)
axs[0, 1].legend()
axs[0, 1].grid(True, linestyle=':', alpha=0.7)
# 3. Biểu đồ gia tốc
axs[1, 0].plot(x_res, a_x_res, 'b-', label='a_x')
axs[1, 0].plot(x_res, a_y_res, 'r-', label='a_y')
axs[1, 0].set_xlabel('x (m)')
axs[1, 0].set_ylabel('Acceleration (m/s²)')
axs[1, 0].set_title('Acceleration Profiles')
axs[1, 0].legend()
axs[1, 0].grid(True)
# 4. Biểu đồ jerk
axs[1, 1].step(x_res[:-1], j_x_res, 'b-', label='j_x', where='post')
axs[1, 1].step(x_res[:-1], j_y_res, 'r-', label='j_y', where='post')
axs[1, 1].set_xlabel('x (m)')
axs[1, 1].set_ylabel('Jerk (m/s³)')
axs[1, 1].set_title('Jerk Profiles')
axs[1, 1].legend()
axs[1, 1].grid(True)
# 5. Góc lái (được tính từ v_y và v_x)
steering_angle = [np.arctan2(v_y_res[i], v_x_res[i]) for i in range(len(v_x_res))]
axs[2, 0].plot(x_res, steering_angle, 'g-')
axs[2, 0].set_xlabel('x (m)')
axs[2, 0].set_ylabel('Steering Angle (rad)')
axs[2, 0].set_title('Steering Angle Profile')
axs[2, 0].grid(True)
# 6. Tốc độ góc (được tính từ a_y và v_x)
yaw_rate = [a_y_res[i] / v_x_res[i] if v_x_res[i] != 0 else 0 for i in range(len(v_x_res))]
axs[2, 1].plot(x_res, yaw_rate, 'm-')
axs[2, 1].set_xlabel('x (m)')
axs[2, 1].set_ylabel('Yaw Rate (rad/s)')
axs[2, 1].set_title('Yaw Rate Profile')
axs[2, 1].grid(True)
plt.tight_layout()
plt.show()
print("Optimization status:", model.status)
print("Objective value:", model.objVal)