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Cast to wrong type in decompilation #7314

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H-A-M-G-E-R opened this issue Dec 23, 2024 · 0 comments
Open

Cast to wrong type in decompilation #7314

H-A-M-G-E-R opened this issue Dec 23, 2024 · 0 comments

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@H-A-M-G-E-R
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Here's the correct decompilation:

void GeegaSpawningFromX(void) {
    gCurrentSprite.ignoreSamusCollisionTimer = 1;
    if (--gCurrentSprite.work1 > 0) {
        gWrittenToMosaic_H = sXParasiteMosaicValues[gCurrentSprite.work1];
    } else {
        gCurrentSprite.status &= ~SS_IGNORE_PROJECTILES;
        gCurrentSprite.pose = 1;
        gCurrentSprite.status &= ~SS_ENABLE_MOSAIC;
    }
}
@H-A-M-G-E-R H-A-M-G-E-R changed the title Yet another wrong decompilation Cast to wrong type in decompilation Dec 23, 2024
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