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Add Option to Accept All Friend Requests #17
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Hello |
Hello, thank you it will be great if we can put a stay connected for the friends request at least so that I don't have to reconnect to accept the new friends. |
Hmm? I don’t get. Can you provide a details of what you want? You mean save access token to not relogin again? If yes, that’s possible |
Yes, so what I mean is that the script should only ask us if we want to stay connected when we choose to accept all friend requests. Also, after the script has finished accepting all the friend requests, it should ask us if we want to continue accepting more requests. This way, we don’t have to close the session and run the script again. Instead, the script should allow us to stay in the 'friend add' mode and accept more requests without restarting the process. |
Hello At timestamp 19:40 he is seen using the "accept all button". I am not sure where is this but this should be mostly from within the epic games launcher. |
@ironman9356 yes it will be great to find where it is it will be easier |
Supported Python version is 3.13 |
Ok it worked, I have a friend that made this and it works I dont have to connect again. It has an interface but it is accepting slower than yours. Can you help me to setup the stay loggin thing with your code? |
Because my program use bulk endpoint. And I see you have implemented token saving, but the thing that token will be valid for only 2 hours |
@ironman9356 https://www.reddit.com/r/EpicGamesPC/comments/1c70jxm/a_method_to_decline_all/ |
Oh nice, so my solution not required now? |
No it is because yours is faster than epic games accepter. For me the auto loggin is not working can you help me? |
why it not work? |
i dont know I dont have errors |
You want to save login, but the thing that token valid for 2 hours, and refresh one for 8 (refresh token can give new token). I don't know if theres point of saving |
I know launcher client access token valid for almost month, but login will be not that easy as right now |
My friends is a streamer and is doing 1v1 on stream. The viewers add him and he receive like 50 friends invites. I would like that he can let the script open in the background when he is doing a 1v1 and just put accept all friends and be already logged in |
The script that my friend made is refresh the friends request on the interface and I can let the script open but is slower to accept demands |
Your friend can easily make it fast with bulk endpoint, let your friend check code |
ok |
@Nazar1ky Did you deleted the accepter? |
No, it's on another branch |
Ok thank you do you think it will be possible to auto join someone on fortnite when he is opening his group with the FortnieEndpoints? |
I don't know, check users fortnite docs |
Dear Nazar1ky,
I hope this message finds you well. I am writing to express my appreciation for the work you have done with the Epic Games Store Friends Remover script. It’s a very useful tool!
I was wondering if it would be possible to add a feature to the script that would automatically accept all friend requests on Epic Games, as you’ve already implemented a function to remove friends. It would be a great addition to help manage friend requests more efficiently.
I apologize for submitting this as an "issue" rather than a "pull request," but I wasn’t able to create one.
Thank you for your time and for considering my request. I look forward to hearing from you.
Best regards,
Reegzy
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