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NEWS
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Changes since 1.6.0:
* Supported wide viewing angle range sensors
* pkg-config
* texture description in a body files
* Fix the warec-1 model
* Improve the sensor visualization
Choreonoid 1.6.0 released on October 31, 2016
=============================================
Changes since 1.5.0:
* New model file format replacing the OpenHRP model file format
* Mesh files of various formats including STL and Collada can be read as a part of body models
* Introduced the concept of contact material for specifying a parameter set relating to the contact of an object pair
* New controller API that enables a controller to specify which state variables to input and output
* Introduced BodyIoRTCItem for directly creating an RTC for the model input / output
* New rendering engine written in new OpenGL APIs and the GLSL shading language
* New implementation of the Python bindings using the pybind11 library
* Supported Python3
* A beta version of the Lua language bindings using the Sol2 library
* A beta version of AGXDynamicsPlugin to enable AGX Dynamics to be used as a physics engine for simulation
* A beta version of SpringheadPlugin to enable the Springhead library to be used as a physics engine for simulation
* A beta version of RokiPlugin to enable the Roki library to be used as a physics engine for simulation
* Added sample models and projects
* Other minor improvements and bug fixes
Choreonoid 1.5.0 released on July 13, 2016
==========================================
Changes since 1.4.0:
* Improved the view / toolbar management system
* Added GLVisionSimulatorItem, which simulates vision sensors such as cameras, RGBD cameras, and laser range sensors
* Added A function to interactively apply force to an object being simulated using mouse dragging
* Improved the stabilty the simulation performed by AISTSimulatorItem
* Added PhysXPlugin, which enables nVidia PhysX to be used as a physics engine in simulation
* Added WorldLogFileItem, which stores all the log data of a virtual world being simulated online
* Generalization of collision detectors
* Added BodyTrackingCameraItem, which provides a camera that automatically tracks a particular object in a virtual world
* Added SensorVisualizerItem, which visualizes the states of sensors such as force sensors in a scene view
* Added PointSetItem and MultiPointSetItem, which visualize point cloud data in a scene view
* Added the Python scripting function, which enables users to controll Choreonoid with a Python script
* The source code of BalancerPlugin became a part of Choreonoid's main source code with the same license
* Added samples
* Supported both Qt4 and Qt5
* The license was changed from LGPL to the MIT license
* Other minor improvements and bug fixes
Choreonoid 1.4.0 released on August 29, 2013
============================================
Changes since 1.3.1:
* Improved the OpenRTM plugin to support simulation using RT-components
* Added the Bullet plugin, which allows the use of the Bullet physics library as one of the simulation engines
* Added the Media plugin for playing movie and audio files
* Introduced a new SceneView implementation based on the pure OpenGL API
* Supported cameras and lights defined in models on the new SceneView
* Supported the simulation of the crawler mechanism
* Path variables can be set and used in project files
* Added the RIC30 robot model
* Added sample projects for the new functions and models
* A lot of other minor improvements
* A lot of bug fixes
* Refactoring the API of the Body library and plugin
Choreonoid 1.3.1 released on August 20, 2012
============================================
Changes since 1.3.0:
* Fixed a bug of reloading items
* Fixed a bug of the execution file path detection on Mac OS X
* Fixed a problem where a filename cannot be specified on file save dialogs on Mac OS X
* Fixed a crash caused by ItemPropertyView
Choreonoid 1.3.0 released on July 29, 2012
==========================================
Changes since 1.2.0:
* Improved the AIST Simulator
- Improved the high-gain dynamics mode to be more accurate
- Made the integration methods selectable
* Improved the support for Mac OS X
- Introduced relative path setting for shared libraries to make
the binary files relocatable on the file system
- Fixed the BalancerPlugin binary to be loadable
* Supported Boost C++ libraries version 1.50
* Fixed some other bugs
Choreonoid 1.2.0 released on July 20, 2012
==========================================
Changes since 1.1.0:
* Supported Mac OS X (Only tested on Lion)
* Added a general dynamics simulation function
* Improved the robustness of the automatic dynamic balance adjustment
* Improved the numerical inverse kinematics to be more robust
* SceneView's sequential image output function for creating movies
* Online viewer function whose API is same as OpenHRP3
* Forward kinematics dragging for slide joints on SceneView
* Added the Corba module and CorbaPlugin which support some CORBA functions
* Supported Clang compiler
* Ended the use of Boost.multi_array library which caused some problems
* Removed the Eigen library source from the source archive
* Fixed many other bugs
Choreonoid 1.1.0 released on December 30, 2011
==============================================
Changes since 1.0.0:
* Supported internationalization
- Messages can be translated into other languages
- Added Japanese translations
- International characters (any characters defined in Unicode) can be used
in data and filenames in the Linux distributions based on UTF-8
- Local character encoding (such as shift-jis) can be used in data and filenames in Windows
- Added some scripts for handling gettext files
* New graphical tool bar icons
* New application icon
* Fixed a compile error in Visual C++ 2010
* Fixed some other bugs
Choreonoid 1.0.0 released on November 8, 2011
=============================================
This is the initial release version.