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If shrapnel hits an un-anchored movable object like a girder, it will move it one tile and then stay there permanently stuck in a thrown state. So if you step on the tile where the shrapnel is you'll get hit by shrapnel as if you had been right into its path during an explosion.
Difference between expected and actual behavior
Shrapnel should become inert after hitting something.
Steps to reproduce
Put girders around.
Throw a frag grenade in a space surrounded by girders.
Notice as girders hit by shrapnel move one tile.
Step on the turf where the moved girder used to be.
Notice it tells you that you were hit by shrapnel and plays the sound effect.
Specific information for locating
Length of time in which bug has been known to occur
I think what's happening here is that the girder is being thrown by the explosion_act and then interrupting the vector of the shrapnel projectile, rather than the shrapnel causing the throw. If you put the girders away from the nade and let shrapnel hit them, nothing happens (and throwing an item at a girder doesn't do anything).
Description of issue
If shrapnel hits an un-anchored movable object like a girder, it will move it one tile and then stay there permanently stuck in a thrown state. So if you step on the tile where the shrapnel is you'll get hit by shrapnel as if you had been right into its path during an explosion.
Difference between expected and actual behavior
Shrapnel should become inert after hitting something.
Steps to reproduce
Specific information for locating
Length of time in which bug has been known to occur
Today.
Client version, Server revision & Game ID
6a1dcd0
Issue bingo
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