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Space turfs only generate/apply ambient light when they are bordering a dynamically lit turf, as otherwise you would have thousands of space turfs pointlessly creating corners etc. However as it stands, they should be updated when a dynamically lit turf is created beside them.
Steps to reproduce
Enable starlight.
Go to space.
Spawn a turf.
Put a non-fullbright light source on the turf or nearby.
Observe that the edges are dark as though bordering a fulldark turf.
Specific information for locating
I believe this was previously handled in simulated turf init, but not sure.
Length of time in which bug has been known to occur
Presumably since ambient lights were added..
Client version, Server revision & Game ID
Current dev.
Issue bingo
Issue could be reproduced at least once
Issue could be reproduced by different players
Issue could be reproduced in multiple rounds
Issue happened in a recent (less than 7 days ago) round
Space turfs only generate/apply ambient light when they are bordering a dynamically lit turf
? this doesn't make sense to me, space turfs have ambient light unconditionally now. is this issue outdated or is the description just wrong? is it just the same as #2090?
Description of issue
See title.
Difference between expected and actual behavior
Space turfs only generate/apply ambient light when they are bordering a dynamically lit turf, as otherwise you would have thousands of space turfs pointlessly creating corners etc. However as it stands, they should be updated when a dynamically lit turf is created beside them.
Steps to reproduce
Specific information for locating
I believe this was previously handled in simulated turf init, but not sure.
Length of time in which bug has been known to occur
Presumably since ambient lights were added..
Client version, Server revision & Game ID
Current dev.
Issue bingo
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