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ERROR: Circular dependency detected #125

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Kalion2000 opened this issue Oct 3, 2023 · 4 comments
Open

ERROR: Circular dependency detected #125

Kalion2000 opened this issue Oct 3, 2023 · 4 comments

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@Kalion2000
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When I try to build pkgsrc from source it gave me this error:
ERROR: This package has set PKG_FAIL_REASON:
ERROR: Circular dependency detected
Any help would be appreciated.

@bsiegert
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bsiegert commented Oct 3, 2023

Can you elaborate? Which package were you trying to build? What system are you on? Does the error message say what the dependency cycle is?

@Kalion2000
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I'm trying to install pkgsrc from pkgsrc.tar.xz, im on chromeos, and this is the output when i try to install 2023Q2 Error (1).txt and when i try to install 2021Q1 it gives
Error.txt

@Kalion2000
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also now when i try to do bootstrap on branch "current" it still gives me

ERROR: This package has set PKG_FAIL_REASON:
ERROR: Circular dependency detected

@bsiegert
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When you say "I am on Chrome OS", do you mean

  • at system level, in developer mode? (also called Crouton)
  • inside the "Linux" terminal? (also called Crostini)

Can you please paste the command that you use for bootstrapping here? And save the output of bootstrap to a file and link or attach it. Thanks.

netbsd-srcmastr pushed a commit that referenced this issue Oct 22, 2023
This is the biggest update ever, with 36 new features, 24 bug fixes,
and 3 performance improvements.

Thank you to every contributor for making Yazi better and better!
What's Changed

    feat: add Mintty (Git Bash) image preview support by @sxyazi in #103
    refactor: use Url instead of PathBuf by @sxyazi in #107
    fix: mime of javascript by @XYenon in #106
    perf: load large folders in chunks by @sxyazi in #117
    fix: set cursor block after closing input prompt from insert mode
         by @auvred in #109
    fix: doesn't redirect the stderr of the clipboard command to null
         by @sxyazi in #119
    feat: suspend process (Ctrl-Z) by @sxyazi in #120
    fix: notification of file changes in linked directories by @sxyazi in #121
    feat: file size sorting under the simplified file system by @sxyazi in #123
    fix: show_hidden not properly applied to hovered folder by @sxyazi in #124
    fix: recognize symlink directories as files by @sxyazi in #125
    fix: respect symlink paths without canonicalizing them by @sxyazi in #126
    feat: make Input streamable by @sxyazi in #127
    perf: doesn't wait for the process of killing by @sxyazi in #128
    feat: find by @sxyazi in #104
    feat: tab-specific sorting by @sxyazi in #131
    feat: new V, D, C keybinding for Input component by @sxyazi in #139
    fix: swap description for search commands by @knutwalker in #141
    fix: image position calculation by @sxyazi in #144
    feat: support for image preview within tmux by @sxyazi in #147
    feat: show keywords when in search mode by @sxyazi in #152
    feat: fallback to built-in highlighting if jq is not installed
          by @ndtoan96 in #151
    feat: make the glob expr case insensitive by default, and prepend \s to
          make it sensitive by @sxyazi in #156
    fix: check relative path on expand_path by @sxyazi in #165
    feat: support for FreeBSD permission type by @yggdr in #169
    feat: multiple openers for a single rule by @Linus789 in #154
    fix: leave upwards only if an IO error occurs in current by @sxyazi in #172
    docs: add archlinuxcn installation guide by @Integral-Tech in #176
    fix: image preview not working on Zellij by @Eric-Song-Nop in #181
    feat: make trash optional by @sxyazi in #178
    fix: inconsistent Shift key behavior on Unix and Windows
         by @ndtoan96 in #174
    feat: new force option added for the remove command, which does not show
          the confirmation dialog on trashing/deleting by @sxyazi in #173
    fix: typo of LICENSE file by @conradojordan in #201
    feat: add flake.nix by @XYenon in #205
    feat: include ignored files on search when hidden files are shown
          by @PhotonQuantum in #212
    feat: new orphan option for opener rules, to keep the process running even
          when Yazi exited by @sxyazi in #216
    feat: scroll half/full page with arrow percentage supported, and new
          Vi-like <C-u>, <C-d>, <C-b>, and <C-f> keybindings added by
          @TD-Sky in #213
    feat: highlight matching words on finding by @PhotonQuantum in #211
    feat: add BackTab support by @sxyazi in #209
    fix: set stdio to null when orphan is true by @sxyazi in #229
    feat: new force option for creating and renaming by @sxyazi in #208
    feat: loop through to find by @ndtoan96 in #234
    feat: backward/forward by @ndtoan96 in #230
    perf: reimplement optimized natural sorting algorithm, speed up ~6 times
          for case-insensitive sorting by @sxyazi in #237
    chore: changing the finding key to n/N to keep with Vim's conventions
           by @sxyazi in #238
    feat: added new options to the `find' command for smart-case/
          case-insensitive finds by @ndtoan96 in #240
    feat: add new --no-cwd-file option to quit command for flexible cwd-file
          setting by @XOR-op in #245
    fix: avoid adding non-regular paths to backstack by @ndtoan96 in #249
    fix: support RGBA16 images by @sxyazi in #250
    feat: support trash for NetBSD by @sxyazi in #251
    feat: support environment variable in cd path by @ndtoan96 in #241
    feat: new theme system by @sxyazi in #161
    fix: cannot cd if there is whitespace in path by @ndtoan96 in #255
    fix: add application/x-wine-extension-ini to text mime by @ndtoan96 in #259
    fix: collect and fix all hard coded themes and color
         by @Eric-Song-Nop in #221
    fix: some colors not readable in light mode by @sxyazi in #264
    feat: better file hover state by @sxyazi in #269
    refactor: split commands into separate files by @sxyazi in #272
    feat: cancel selected items automatically on entering, leaving, copying, or
          cutting by @sxyazi in #273
    feat: add a new Bar component, and make border styles customizable
          by @sxyazi in #278
    fix: adapt another $TERM value of foot-extra for foot by @sxyazi in #277
    refactor: simplify building conditions by @sxyazi in #280
    chore: add git rev to nix pkg version by @XYenon in #206
    feat: new Manager component for better style extensions by @sxyazi in #284
    feat: cross-system opener rule support by @sxyazi in #289
    fix: delegate the SIGINT signal of processes with orphan=true to their
    parent by @sxyazi in #290
    feat: line mode by @sxyazi in #291
    feat: shell completions & auto releasing by @TD-Sky in #282
netbsd-srcmastr pushed a commit that referenced this issue Oct 26, 2023
Changes in 3.4.0.0 [Andreas Abel, 2023-06-20]
* New wrappers to lex strict Text: strict-text, posn-strict-text,
  monad-strict-text and monadUserState-strict-text (PR #240). These
  complement the existing wrappers for String and ByteString.
* Tested with GHC 7.0 - 9.6.2.

Changes in 3.3.0.0 [Andreas Abel, 2023-05-25]
* Add an Ord instance to AlexPosn (Issue #233). This breaks developments
  that define their own (orphan) instance Ord AlexPosn. If this is the
  derived stock instance, the fix is to delete the orphan instance and
  require build-tool-depends: alex:alex >= 3.3.0.0.
* Switch to Haskell PVP versioning with four digits.
* Tested with GHC 7.0 - 9.6.1.

Change in 3.2.7.4 [Andreas Abel, 2023-05-02]
* The user-supplied "epilogue" Haskell code is now put last in the
  generated file. This enables use of Template Haskell in the
  epilogue. (Issue #125.)
* Tested with GHC 7.0 - 9.6.1.

Change in 3.2.7.3 [Andreas Abel, 2023-04-14]
* Amend last change (3.2.7.2) so that Alex-generated code does not need
  LANGUAGE PatternGuards.
* Tested with GHC 7.0 - 9.6.1.

Change in 3.2.7.2 [Andreas Abel, 2023-04-03]
* Fix bug with out-of-bound access to alex_check array. (Surfaced with
  GHC's JS backend, fixed by Sylvain Henry in PR #223.)
* Tested with GHC 7.0 - 9.6.1.
netbsd-srcmastr pushed a commit that referenced this issue Nov 29, 2023
1.10.14 (2023-11-26)

Changelog:

* PR #112: Put glue and pieces parameters to implode in correct order for
  PHP 7.4+
* PR #121: Fix PHP bug 81653: Typo in install-pear-nozlib.phar
* PR #122: add %S EXPECTF capability
* PR #124: Fix: Creation of dynamic property PEAR_Error::$callback is
  deprecated
* PR #125: Fixed extension loaded check for pecl binaries
* PR #126: Remove -n option from pecl.bat for shared extensions
* PR #127: fix Using ${var} in strings is deprecated
* PR #128: fix lingering license references to PHP license
* PR #129: Exclude tests from composer classmap
* PR #131: fix private lastError name
netbsd-srcmastr pushed a commit that referenced this issue Feb 7, 2024
Changelog:


Release version 12

    Clean up some FreeBSD conditions (#98) (5a81837)
    Add ES256K support (#90) (e6a7ae7)
    Meson changes (#135) (c1569b7)
    Update CI (#8) (#129) (253549a)
    lib/openssl/rsaes.c: Fix issue where jose_hook_alg_find failed to find the … …existance of RSA_OAEP algorithm (58112df)
    Increase test program/scripts timeout values (#131) (45367dd)
    Fix test compilation warnings (#127) (aee1096)
    Adapt alg_comp test to different zlib (#142) (4878253)
    Use checkout v3 Github action to avoid warnings (#137) (6a639e2)
    Alternative fix for fedora:rawide (#138) (55b11f5)
    lib/openssl/hmac.c: rename hmac function to jhmac (#130) (33b9e0b)
    jose: build library only as shared (#119) (b72f8ca)
    meson: add option to disable building manpages (#118) (786b426)
    Add a more descriptive error when jwk gen fails (#105) (cdb1030)
    Use "command -v" instead of "which" (deprecated) (#125) (e1d66f1)
    Test for jq existing (used in jose-jwe-enc test) (#124) (ddc0d2a)
    Correct jose_jws.3 man page example (#122) (ad08d70)
    lib/hsh.c: rename hsh local variable (#111) (3d5b287)
    Avoid master word when possible (#120) (5bc6a92)
    Fix github action CI by setting appropriate centos (a091f56)
    Fix format of jose-jwe-enc man page (76924de)
    Meson Fixes (320336b)
    ci: make ubuntu:devel and fedora:rawhide not to fail the pipeline (1d15950)
    ci: retry when installing the deps in debian/ubuntu (bfdbb6e)
    ci: remove travis-ci (05d8e70)
netbsd-srcmastr pushed a commit that referenced this issue Sep 18, 2024
0.13.0 (2024-09-09)

Enhancements

* Cache erb templates when generating report. See #114 (thanks @fatkodima).
* Print branch coverage with line coverage. See #103 (thanks @jeremyevans).
* Add line number anchors. Thanks @jantman for the proposal #49 and
  @nishidayuya for the patch #106!
* Add inline assets option. See #107 (thanks @frankh).
* Make close button look better. See #140 (thanks @anthony0030).
* Avoid "permission denied" errors by removing the destination before
  copying assets #135 (thanks @tomeon).
* Improve clarity of line and branch coverage format. See #125 (thanks
  @joshuapinter).

Bugfixes

* Avoid loading favicon.png that does not exist. See #123 (thanks
  @yyamanoi1222).

Misc

* Reduced gem size by not including development-only files.
* Bundle jQuery 3.7.1. See #108 (thanks @jgarland79 for reporting the issue).


0.13.1 (2024-09-09)

Misc

* Drop base64 dependency. See #144 (thanks @Earlopain).
netbsd-srcmastr pushed a commit that referenced this issue Oct 6, 2024
Highlights
 - Added support for 32X emulation (with a caveat regarding performance)
 - Significant audio quality improvements for Genesis / Mega Drive and SNES
 - Support for loading directly from .zip and .7z files
 - Lots of Genesis / Mega Drive bugfixes

32X Notes
 - All released 32X games plus Doom 32X Resurrection should be playable except for the 6 FMV games that require the Sega CD 32X combo
     - Doom 32X Resurrection features that require Sega CD do not currently work (CD-DA music, offloading some audio processing to the Sega CD 68000)
 - SH-2 CPU cache and basic SH-2 memory access timings are emulated, so overall SH-2 speed should be moderately accurate (though still faster than actual hardware in some cases)
 - SH-2 emulation is currently not optimized well - full-speed 32X emulation requires a CPU with decent single-core performance, and fast-forward speed will be very limited
     - For a comparison point, the Steam Deck CPU barely runs 32X at full speed from my testing
     - This will likely improve in a future release - the current implementation is pure interpreter because that was easiest to implement and it (surprisingly) still runs at full speed with a fast enough host CPU

New Features
 - Added support for loading directly from .zip and .7z compressed archives for every console except Sega CD (#91)
     - Archives containing multiple images are only partially supported; in this case the emulator will always load the first file with a recognized file extension
 - (SNES) Added an audio enhancement option for cubic Hermite interpolation between decoded ADPCM samples, which usually makes the audio sound sharper and less muffled
     - The difference is most noticeable in games that use low sample rate audio, such as the Donkey Kong Country trilogy
     - This is off by default because it pretty radically changes the sound in some games
 - (Genesis) Added an option to have no controller plugged into one or both of the controller ports, for games that behave differently based on the presence or absence of a controller (#113)
 - (NES) Added support for the UNROM 512 mapper (iNES mapper 30), a homebrew mapper used by a number of games including Black Box Challenge and Battle Kid 2 (#73 / #86)
     - This mapper unusually supports flash memory mapped as PRG "ROM"; for the games that have this (e.g. Black Box Challenge), it's emulated by persisting the entire current contents of PRG ROM to the save file whenever the game modifies itself
 - (GB) Added partial support for the Hudson HuC-3 mapper, used by Robopon and a few Japan-only games (#89)
     - "Partial" because the builtin speaker, the IR sensor, and parts of the event/alarm functionality are not emulated
 - GUI: Added a new "Open Using" menu option to open a file using a specific emulator core, rather than always choosing the core based on file extension (#121)
 - GUI: Added an option to explicitly set the UI theme to light or dark rather than always using the system default

Improvements
 - (Genesis) YM2612 DAC crossover distortion (aka the "ladder effect") is now emulated, which significantly improves music accuracy in a number of games; this is extremely noticeable in Streets of Rage, Streets of Rage 2, and After Burner II, among others
     - There is also a new option to disable ladder effect emulation, since the effect was less pronounced on later console models (and also because I think it's neat to hear how it affects the sound by toggling a checkbox)
 - (SMS/GG/Genesis) Replaced the PSG and YM2612 low-pass filters with much more aggressive ones; this should generally improve audio quality, and in some cases will remove erroneous buzzing/popping noises that were present before (e.g. in The Adventures of Batman & Robin) (#108)
 - Improved audio output behavior for all emulator backends, which should significantly reduce the likelihood of audio pops caused by audio buffer underflow
 - GUI: Added help text to most options menus
 - GUI: Improved performance when the main list table is large

Genesis / Mega Drive Fixes
 - Fixed the PSG's noise channel not oscillating when the period is set to 0 (which should behave the same as period of 1); this fixes missing high-frequency noise in Knuckles' Chaotix among other games
 - Fixed a degenerate case for performance when a game repeatedly writes the same value to specific VDP registers during active display, as After Burner Complete does
 - Fixed some 68000 CPU bugs discovered while working on 32X support
     - Implemented line 1010/1111 exception handling for when the 68000 executes an illegal opcode where the highest 4 bits are 1010 or 1111; Zaxxon's Motherbase 2000 depends on this to boot
     - Fixed divide by zero exception handling pushing the wrong PC value onto the stack; After Burner Complete frequently divides by zero and depends on correctly handling the exception
     - Fixed the DIVS instruction finishing way too quickly in some cases where the division overflows a signed 16-bit result but the CPU doesn't detect the overflow early
 - Fixed an off-by-one error in determining whether to set the sprite overflow flag in the VDP status register; this fixes flickering sprite graphics in Alex Kidd in the Enchanted Castle (#125)
     - This was a regression introduced in v0.6.1 as part of the changes to get Overdrive 2's textured cube effect working
 - Adjusted how writes to the controller CTRL registers ($A10009 / $A1000B) affect the controller's TH line; this fixes controls not working properly in Trouble Shooter (#110)
 - Made it possible for games to read the VINT flag in the VDP status register as 1 slightly before the 68000 INT6 interrupt is raised; this fixes Tyrants: Fight Through Time and Ex-Mutants failing to boot (#127)
 - Implemented undocumented behavior regarding how the Z80 BIT instruction sets the S and P/V flags; this fixes missing audio in Ex-Mutants, which relies on this behavior in its audio driver code
 - Implemented approximate emulation of memory refresh delay
     - This is emulated by simply stalling the 68000 for 2 out of every 128 mclk cycles, unless it executes a very long instruction that doesn't access the bus mid-instruction (e.g. multiplication or division)
     - Memory refresh delay is not emulated in 32X mode because it seemed to break audio synchronization between the Genesis and 32X hardware in some games
 - Added SRAM mappings for several games that have SRAM in the cartridge but don't declare it in the cartridge header: NHL 96, Might and Magic, and Might and Magic III (#107 / #116 / #117)
 - Little-endian ROM images are now detected and byteswapped on load; this along with a custom ROM address mapping fixes Triple Play failing to boot (#112)
 - The emulator will now recognize the unconventionial region string "EUROPE" as meaning that the game only supports PAL/EU; this fixes Another World incorrectly defaulting to NTSC/US mode instead of PAL/EU (#122)
 - Unused bits in the Z80 BUSACK register ($A11100) now read approximate open bus instead of 0; this fixes Danny Sullivan's Indy Heat failing to boot (#120)
 - Improved VDP DMA timing; this fixes corrupted graphics in OutRunners (#118)
 - The vertical interrupt is now delayed by one 68000 instruction if a game enables vertical interrupts while a vertical interrupt is pending; this fixes Sesame Street: Counting Cafe failing to boot (#119)
 - The Z80 BUSACK line now changes immediately in response to bus arbiter register writes instead of waiting for the next Z80 instruction time slot; this fixes the Arkagis Revolution demo failing to boot (#123)
 - The emulator will now enable the bank-switching Super Street Fighter 2 mapper if the cartridge header declares the system as "SEGA DOA" in addition to the standard value of "SEGA SSF"; this fixes the Demons of Asteborg demo not working properly (#115)

Other Fixes
 - Fixed save state slots not working properly if the ROM filename contains multiple dots; before this fix, only one slot would ever be used
 - (Sega CD) When a game issues a CDD command while the drive is playing, the drive now continues to read one more sector before it changes behavior in response to the new command; this fixes Radical Rex crashing during the intro (#100)
 - (Sega CD) Writes to PRG RAM by the main CPU and the Z80 are now blocked unless the sub CPU is removed from the bus; this fixes Dungeon Explorer from crashing after the title screen (#104)
 - (Sega CD) The sub CPU is now halted if it accesses word RAM in 2M mode while word RAM is owned by the main CPU, and it remains halted until the main CPU transfers ownership back to the sub CPU. This fixes glitched graphics in Marko's Magic Football (#101)
 - (Sega CD) Various fixes to CDC register and DMA behavior; with this plus all of the above fixes, the emulator now fully passes the mcd-verificator test suite (#105)
 - (NES) The UxROM mapper code (iNES mapper 2) no longer assumes that the cartridge has no PRG RAM; this fixes Alwa's Awakening: The 8-Bit Edition failing to boot (#93)
 - (SNES) Adjusted timing of PPU line rendering to occur 4 mclk cycles later; this fixes Lemmings having a flickering line at the top of the screen during gameplay
     - This worked correctly prior to v0.7.2 - it was broken by the CPU timing adjustment that fixed Rendering Ranger R2 from constantly freezing
 - (GB) Fixed the window X condition incorrectly being able to trigger when WX=255 and fine X scrolling is used (SCX % 8 != 0); this fixes corrupted graphics in Pocket Family GB 2
 - Fixed the emulator crashing if prescale factor is set so high that the upscaled frame size exceeds 8192x8192 in either dimension
netbsd-srcmastr pushed a commit that referenced this issue Oct 13, 2024
Highlights
 - Added support for 32X emulation (with a caveat regarding performance)
 - Significant audio quality improvements for Genesis / Mega Drive and SNES
 - Support for loading directly from .zip and .7z files
 - Lots of Genesis / Mega Drive bugfixes

32X Notes
 - All released 32X games plus Doom 32X Resurrection should be playable except for the 6 FMV games that require the Sega CD 32X combo
     - Doom 32X Resurrection features that require Sega CD do not currently work (CD-DA music, offloading some audio processing to the Sega CD 68000)
 - SH-2 CPU cache and basic SH-2 memory access timings are emulated, so overall SH-2 speed should be moderately accurate (though still faster than actual hardware in some cases)
 - SH-2 emulation is currently not optimized well - full-speed 32X emulation requires a CPU with decent single-core performance, and fast-forward speed will be very limited
     - For a comparison point, the Steam Deck CPU barely runs 32X at full speed from my testing
     - This will likely improve in a future release - the current implementation is pure interpreter because that was easiest to implement and it (surprisingly) still runs at full speed with a fast
enough host CPU

New Features
 - Added support for loading directly from .zip and .7z compressed archives for every console except Sega CD (#91)
     - Archives containing multiple images are only partially supported; in this case the emulator will always load the first file with a recognized file extension
 - (SNES) Added an audio enhancement option for cubic Hermite interpolation between decoded ADPCM samples, which usually makes the audio sound sharper and less muffled
     - The difference is most noticeable in games that use low sample rate audio, such as the Donkey Kong Country trilogy
     - This is off by default because it pretty radically changes the sound in some games
 - (Genesis) Added an option to have no controller plugged into one or both of the controller ports, for games that behave differently based on the presence or absence of a controller (#113)
 - (NES) Added support for the UNROM 512 mapper (iNES mapper 30), a homebrew mapper used by a number of games including Black Box Challenge and Battle Kid 2 (#73 / #86)
     - This mapper unusually supports flash memory mapped as PRG "ROM"; for the games that have this (e.g. Black Box Challenge), it's emulated by persisting the entire current contents of PRG ROM to
the save file whenever the game modifies itself
 - (GB) Added partial support for the Hudson HuC-3 mapper, used by Robopon and a few Japan-only games (#89)
     - "Partial" because the builtin speaker, the IR sensor, and parts of the event/alarm functionality are not emulated
 - GUI: Added a new "Open Using" menu option to open a file using a specific emulator core, rather than always choosing the core based on file extension (#121)
 - GUI: Added an option to explicitly set the UI theme to light or dark rather than always using the system default

Improvements
 - (Genesis) YM2612 DAC crossover distortion (aka the "ladder effect") is now emulated, which significantly improves music accuracy in a number of games; this is extremely noticeable in Streets of
Rage, Streets of Rage 2, and After Burner II, among others
     - There is also a new option to disable ladder effect emulation, since the effect was less pronounced on later console models (and also because I think it's neat to hear how it affects the sound
by toggling a checkbox)
 - (SMS/GG/Genesis) Replaced the PSG and YM2612 low-pass filters with much more aggressive ones; this should generally improve audio quality, and in some cases will remove erroneous buzzing/popping
noises that were present before (e.g. in The Adventures of Batman & Robin) (#108)
 - Improved audio output behavior for all emulator backends, which should significantly reduce the likelihood of audio pops caused by audio buffer underflow
 - GUI: Added help text to most options menus
 - GUI: Improved performance when the main list table is large

Genesis / Mega Drive Fixes
 - Fixed the PSG's noise channel not oscillating when the period is set to 0 (which should behave the same as period of 1); this fixes missing high-frequency noise in Knuckles' Chaotix among other
games
 - Fixed a degenerate case for performance when a game repeatedly writes the same value to specific VDP registers during active display, as After Burner Complete does
 - Fixed some 68000 CPU bugs discovered while working on 32X support
     - Implemented line 1010/1111 exception handling for when the 68000 executes an illegal opcode where the highest 4 bits are 1010 or 1111; Zaxxon's Motherbase 2000 depends on this to boot
     - Fixed divide by zero exception handling pushing the wrong PC value onto the stack; After Burner Complete frequently divides by zero and depends on correctly handling the exception
     - Fixed the DIVS instruction finishing way too quickly in some cases where the division overflows a signed 16-bit result but the CPU doesn't detect the overflow early
 - Fixed an off-by-one error in determining whether to set the sprite overflow flag in the VDP status register; this fixes flickering sprite graphics in Alex Kidd in the Enchanted Castle (#125)
     - This was a regression introduced in v0.6.1 as part of the changes to get Overdrive 2's textured cube effect working
 - Adjusted how writes to the controller CTRL registers ($A10009 / $A1000B) affect the controller's TH line; this fixes controls not working properly in Trouble Shooter (#110)
 - Made it possible for games to read the VINT flag in the VDP status register as 1 slightly before the 68000 INT6 interrupt is raised; this fixes Tyrants: Fight Through Time and Ex-Mutants failing
to boot (#127)
 - Implemented undocumented behavior regarding how the Z80 BIT instruction sets the S and P/V flags; this fixes missing audio in Ex-Mutants, which relies on this behavior in its audio driver code
 - Implemented approximate emulation of memory refresh delay
     - This is emulated by simply stalling the 68000 for 2 out of every 128 mclk cycles, unless it executes a very long instruction that doesn't access the bus mid-instruction (e.g. multiplication or
division)
     - Memory refresh delay is not emulated in 32X mode because it seemed to break audio synchronization between the Genesis and 32X hardware in some games
 - Added SRAM mappings for several games that have SRAM in the cartridge but don't declare it in the cartridge header: NHL 96, Might and Magic, and Might and Magic III (#107 / #116 / #117)
 - Little-endian ROM images are now detected and byteswapped on load; this along with a custom ROM address mapping fixes Triple Play failing to boot (#112)
 - The emulator will now recognize the unconventionial region string "EUROPE" as meaning that the game only supports PAL/EU; this fixes Another World incorrectly defaulting to NTSC/US mode instead of
PAL/EU (#122)
 - Unused bits in the Z80 BUSACK register ($A11100) now read approximate open bus instead of 0; this fixes Danny Sullivan's Indy Heat failing to boot (#120)
 - Improved VDP DMA timing; this fixes corrupted graphics in OutRunners (#118)
 - The vertical interrupt is now delayed by one 68000 instruction if a game enables vertical interrupts while a vertical interrupt is pending; this fixes Sesame Street: Counting Cafe failing to boot
(#119)
 - The Z80 BUSACK line now changes immediately in response to bus arbiter register writes instead of waiting for the next Z80 instruction time slot; this fixes the Arkagis Revolution demo failing to
boot (#123)
 - The emulator will now enable the bank-switching Super Street Fighter 2 mapper if the cartridge header declares the system as "SEGA DOA" in addition to the standard value of "SEGA SSF"; this fixes
the Demons of Asteborg demo not working properly (#115)

Other Fixes
 - Fixed save state slots not working properly if the ROM filename contains multiple dots; before this fix, only one slot would ever be used
 - (Sega CD) When a game issues a CDD command while the drive is playing, the drive now continues to read one more sector before it changes behavior in response to the new command; this fixes Radical
Rex crashing during the intro (#100)
 - (Sega CD) Writes to PRG RAM by the main CPU and the Z80 are now blocked unless the sub CPU is removed from the bus; this fixes Dungeon Explorer from crashing after the title screen (#104)
 - (Sega CD) The sub CPU is now halted if it accesses word RAM in 2M mode while word RAM is owned by the main CPU, and it remains halted until the main CPU transfers ownership back to the sub CPU.
This fixes glitched graphics in Marko's Magic Football (#101)
 - (Sega CD) Various fixes to CDC register and DMA behavior; with this plus all of the above fixes, the emulator now fully passes the mcd-verificator test suite (#105)
 - (NES) The UxROM mapper code (iNES mapper 2) no longer assumes that the cartridge has no PRG RAM; this fixes Alwa's Awakening: The 8-Bit Edition failing to boot (#93)
 - (SNES) Adjusted timing of PPU line rendering to occur 4 mclk cycles later; this fixes Lemmings having a flickering line at the top of the screen during gameplay
     - This worked correctly prior to v0.7.2 - it was broken by the CPU timing adjustment that fixed Rendering Ranger R2 from constantly freezing
 - (GB) Fixed the window X condition incorrectly being able to trigger when WX=255 and fine X scrolling is used (SCX % 8 != 0); this fixes corrupted graphics in Pocket Family GB 2
 - Fixed the emulator crashing if prescale factor is set so high that the upscaled frame size exceeds 8192x8192 in either dimension
netbsd-srcmastr pushed a commit that referenced this issue Oct 21, 2024
1.8.2 (2024-09-24)

What's Changed

* Drop commented-out line by @olleolleolle in #108
* Add Ruby 3.1 & 3.2 to CI matrix by @tricknotes in #109
* Fix/redos by @ooooooo-q in #114
* Raise HTTPStatus::BadRequest for requests with invalid/duplicate
  content-length headers by @jeremyevans in #120
* Bump actions/checkout from 3 to 4 by @dependabot in #121
* Improve CI by @hsbt in #123
* Fix WEBrick::TestFileHandler#test_short_filename test not working on mswin
  by @KJTsanaktsidis in #128
* Fix bug chunk extension detection by @jeremyevans in #125
* Fix CI. by @ioquatix in #131
* Merge multiple cookie headers, preserving semantic correctness. by
  @ioquatix in #130
* Test on macos-latest by @byroot in #132
* Require CRLF line endings in request line and headers by @jeremyevans in
  #138
* Prefer squigly heredocs. by @ioquatix in #143
* Only strip space and horizontal tab in headers by @jeremyevans in #141
* Treat missing CRLF separator after headers as an EOFError by @jeremyevans
  in #142
* Return 400 response for chunked requests with unexpected data after chunk
  by @jeremyevans in #136
* Fix reference to URI::REGEXP::PATTERN::HOST by @casperisfine in #144
* Prevent request smuggling by @jeremyevans in #146

New Contributors

* @tricknotes made their first contribution in #109
* @ooooooo-q made their first contribution in #114
* @KJTsanaktsidis made their first contribution in #128
* @byroot made their first contribution in #132
* @casperisfine made their first contribution in #144
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