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DifficultyInfo.xml
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<?xml version="1.0"?>
<difficultyInfo>
<!--n = 难度-->
<!--为了防止一些乱七八糟的问题,这些参数必须全写。-->
<difficulty n="0">
<!--奇思加算,此为最终加算-->
<WonderAdder>0</WonderAdder>
<!--奇思乘算,这里写1是1倍,写0就是直接归零,但是还会受到最终加算影响-->
<WonderTimes>1</WonderTimes>
<!--员工加算,也可以是负数,默认是15-25个员工-->
<AgentAdder>0</AgentAdder>
<!--员工数量覆盖,优先度高于员工加算,设置-1关闭此功能-->
<AgentReplacer>-1</AgentReplacer>
<!--第一天增加子弹数量-->
<BulletAdderOnFirstDay>0</BulletAdderOnFirstDay>
<!--能量需求加算,最终加算-->
<MaxEnergyAdder>0</MaxEnergyAdder>
<!--能量需求乘算-->
<MaxEnergyTimes>1</MaxEnergyTimes>
<!--员工受到的伤害加算,最终加算-->
<AgentDamageAdder>0</AgentDamageAdder>
<!--员工受到的伤害乘算-->
<AgentDamageTimes>1</AgentDamageTimes>
<!--增加逆卡巴拉融毁数量-->
<OverloadAdder>0</OverloadAdder>
<!--员工成功率加减,可以为负数。-->
<WorkSuccessAdder>0</WorkSuccessAdder>
<!--异想体血量倍数,最终乘算。-->
<CreatureMaxHPTimes>1</CreatureMaxHPTimes>
<!--异想体休息时间加算-->
<CreatureTiredTimeAdder>0</CreatureTiredTimeAdder>
</difficulty>
<difficulty n="1">
<WonderAdder>0</WonderAdder>
<WonderTimes>1.1</WonderTimes>
<AgentAdder>0</AgentAdder>
<AgentReplacer>-1</AgentReplacer>
<BulletAdderOnFirstDay>0</BulletAdderOnFirstDay>
<MaxEnergyAdder>50</MaxEnergyAdder>
<MaxEnergyTimes>1</MaxEnergyTimes>
<AgentDamageAdder>0</AgentDamageAdder>
<AgentDamageTimes>1</AgentDamageTimes>
<OverloadAdder>3</OverloadAdder>
<WorkSuccessAdder>0</WorkSuccessAdder>
<CreatureMaxHPTimes>1</CreatureMaxHPTimes>
<CreatureTiredTimeAdder>0</CreatureTiredTimeAdder>
</difficulty>
<difficulty n="2">
<WonderAdder>15</WonderAdder>
<WonderTimes>1.1</WonderTimes>
<AgentAdder>0</AgentAdder>
<AgentReplacer>-1</AgentReplacer>
<BulletAdderOnFirstDay>0</BulletAdderOnFirstDay>
<MaxEnergyAdder>50</MaxEnergyAdder>
<MaxEnergyTimes>10</MaxEnergyTimes>
<AgentDamageAdder>1000</AgentDamageAdder>
<AgentDamageTimes>1</AgentDamageTimes>
<OverloadAdder>5</OverloadAdder>
<WorkSuccessAdder>0</WorkSuccessAdder>
<CreatureMaxHPTimes>1</CreatureMaxHPTimes>
<CreatureTiredTimeAdder>0</CreatureTiredTimeAdder>
</difficulty>
<difficulty n="3">
<WonderAdder>0</WonderAdder>
<WonderTimes>5</WonderTimes>
<AgentAdder>-10</AgentAdder>
<AgentReplacer>35</AgentReplacer>
<BulletAdderOnFirstDay>40</BulletAdderOnFirstDay>
<MaxEnergyAdder>500</MaxEnergyAdder>
<MaxEnergyTimes>1</MaxEnergyTimes>
<AgentDamageAdder>0</AgentDamageAdder>
<AgentDamageTimes>3</AgentDamageTimes>
<OverloadAdder>114514</OverloadAdder>
<WorkSuccessAdder>-1</WorkSuccessAdder>
<CreatureMaxHPTimes>100</CreatureMaxHPTimes>
<CreatureTiredTimeAdder>114</CreatureTiredTimeAdder>
</difficulty>
</difficultyInfo>