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Split off primitives #16

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NicolasT opened this issue Mar 22, 2023 · 0 comments
Open

Split off primitives #16

NicolasT opened this issue Mar 22, 2023 · 0 comments
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@NicolasT
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Currently, several functions in Troupe.Process are not really 'primitive' functions (e.g., all the *WithOptions functions). It'd make sense to split things up, so the core/primitives and their interactions are very well-defined (and the only code which can access the STM structures). Then the others build on top.

@NicolasT NicolasT added the good first issue Good for newcomers label Mar 22, 2023
@NicolasT NicolasT self-assigned this Mar 23, 2023
NicolasT added a commit that referenced this issue Mar 27, 2023
Instead of keeping actions that can be built on top of primitive actions
in the `Troupe.Process` module, from where these higher-level actions
could touch implementation internals, move them to the `Troupe` module
instead.

See: #16
NicolasT added a commit that referenced this issue Mar 27, 2023
Instead of keeping actions that can be built on top of primitive actions
in the `Troupe.Process` module, from where these higher-level actions
could touch implementation internals, move them to the `Troupe` module
instead.

See: #16
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