From c8bf2a5b00754c17b5cf24b2d96ba74199b43e86 Mon Sep 17 00:00:00 2001 From: Notexe Date: Sun, 17 Mar 2024 23:56:00 +1000 Subject: [PATCH] chore: update README.md --- README.md | 2 -- 1 file changed, 2 deletions(-) diff --git a/README.md b/README.md index 5d73fd8..7ba3e4b 100644 --- a/README.md +++ b/README.md @@ -10,8 +10,6 @@ Adds a helper entitytemplate for developers who wish to add custom key bindings - Toggling the `m_bEnabled` property results in the keybinds not being set correctly if you are using the dynamic object method. I suspect the game for some reason falls back to the `m_sModifierKeyName` and `m_sKeyName` properties. - Workaround: Use the Enable/Disable pins instead or send the `NotifyDataChanged` input pin to the dynamic object entity for the keybinds to get restored. -- The game will sometimes take stage focus away when you interact with menu items. This causes the keybord events to be ignored entirely. - - Workaround: Cicking the mouse in an empty spot in the pause menu seems to bring stage focus back to this mod. I want to fix this properly though but I'm honestly not sure how. ## Usage