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Server-configuration.md

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Server configuration

Some information about all the possible configurations. Click here to see all the possible config options.

Options

Required Server Configuration

Key Default Description
PublicIp 127.0.0.1 This needs to the public IPv4 address of the server which you give to others to connect. You can find your IPv4 address on this website. Unless you are only planning to use Impostor privately, on your local network, you should change this to your public ip. It is also possible to use hostnames instead of IPv4 addresses, which will be resolved to IPv4 addresses.
PublicPort 22023 The public port of the server which you give to others to connect. (This is the external port you configure on your router when port forwarding.) Usually 22023.
ListenIp 0.0.0.0 The network interface to listen on. If you do not know what to put here, use 0.0.0.0. Since 1.2.2 it is also possible to use hostnames instead of IPv4 addresses, these must resolve to a valid IPv4 address.
ListenPort 22023 The listen port of the server, usually 22023.

AntiCheat

Key Default Value
BanIpFromGame true When a player is caught hacking, they will be kicked from the server. If this value is set to true, the player will be banned instead and will not be able to rejoin that specific game. (Setting this to false does not disable the anti-cheat!)

ServerRedirector

In a multi-node setup these need to be specified.

Key Default Value
Enabled false Whether the server runs in multi-node setup. If this is false, all other options in this section do not have any effect.
Master false Whether the current server is a master. A master is responsible for redirecting clients to nodes
Locator Fill in either Redis or UdpMasterEndpoint to choose which method to use for locating other nodes. This must be the same across all servers.
>Redis Format 127.0.0.1.6379, you can also use a password like so: 127.0.0.1.6379,password=value.
>UdpMasterEndpoint On the master, this value acts as a listen ip and port. On a node, this should be the public ip and port of the master. Format 127.0.0.1:32320.
Nodes An array containing public ips and ports of nodes. Only needs to be set on the master. See above for an example.

Config providers

File

The simplest option to configure is by using the config.json file next to the server executable. For all possible options see the config-full.json file.

Command line arguments

TODO

Server:PublicIp=127.0.0.1
Server:PublicPort=22023
Server:ListenIp=0.0.0.0
Server:ListenPort=22023
AntiCheat:BanIpFromGame=true
ServerRedirector:Enabled=false
ServerRedirector:Master=true
ServerRedirector:Locator:Redis=127.0.0.1.6379
ServerRedirector:Locator:UdpMasterEndpoint=127.0.0.1:32320
ServerRedirector:Nodes:0:Ip=127.0.0.1
ServerRedirector:Nodes:0:Port=22024
ServerRedirector:Nodes:1:Ip=127.0.0.1
ServerRedirector:Nodes:1:Port=22025

Environment variables

TODO

IMPOSTOR_Server__PublicIp=127.0.0.1
IMPOSTOR_Server__PublicPort=22023
IMPOSTOR_Server__ListenIp=0.0.0.0
IMPOSTOR_Server__ListenPort=22023
IMPOSTOR_AntiCheat__BanIpFromGame=true
IMPOSTOR_ServerRedirector__Enabled=false
IMPOSTOR_ServerRedirector__Master=true
IMPOSTOR_ServerRedirector__Locator__Redis=127.0.0.1.6379
IMPOSTOR_ServerRedirector__Locator__UdpMasterEndpoint=127.0.0.1:32320
IMPOSTOR_ServerRedirector__Nodes__0__Ip=127.0.0.1
IMPOSTOR_ServerRedirector__Nodes__0__Port=22024
IMPOSTOR_ServerRedirector__Nodes__1__Ip=127.0.0.1
IMPOSTOR_ServerRedirector__Nodes__1__Port=22025