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RPG Elements #133
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I like the idea! But, perhaps the conversion rate you talked about, should lower by itself as you gain levels, making it a little harder to get all the skills? And I also have an idea for one Engineer skill.
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Yeah, sorry, I corrected a mistake on my part. Obviously, you'll need more XP the more you convert. |
I have another idea for Engineer skill. ###EDIT### ###ORIGINAL IDEA### |
I like that one. Will add it to the list. |
Awesome feature =) |
I'd like to add some RPG elements to DayZ. Seeing as the gamemode is kind of dead, we should think about adding something fresh and a unique twist to the whole thing.
My idea is as follows:
Players gain XP by surviving, killing zombies/players, helping other players, completing jobs given by NPCs, etc. There's no direct level-up involved - once a player has enough XP, he/she can commit some of it into skill points. Once converted, the player can use the acquired SP and put them into a skill (with the XP needed for conversion to SP steadily increasing).
CLASSES
At "launch", we'd offer 4 classes: Medic, Soldier, Scavenger & Engineer. Whether or not the player has to stick to one class is open to debate. Personally, I think we should add a pool of sorts - investing XP into that pool allows you to select a skill from another class (although the conversion rate would be cut by half).
SKILLS
So far, I've worked out these skills for each class:
Medic:
Soldier:
Scavenger:
Engineer:
If you have more suggestions as to which skills could be added, feel free to post them here.
What happens if a player dies?
All skills will be retained. However, the player loses all XP and SP he may have accumulated.
What if the server had to be reset?
Skills info will be saved in an extra database. If the server has been reset and you lost all your items, you will still keep your skills as long as you register with the same name you used prior to the reset (which is usually the case).
If you have any questions, ask them here. For now, I'll start with coding the base.
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