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macOS developers wanted #13
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You can use macos for free with docker. It works ten times better on Linux. Try it: https://github.com/sickcodes/Docker-OSX Tips: mac is weird, you need to learn about many special stuff it does. (DIfferent menus, shortcuts...). APIs should be the same, unless sometimes you need the user to "allow" permissions. If you go very deep (need something electron apis don't provide), yes , you need to go the objective c route. Sorry! It is what it is :) Wouldn't mind to drop a PR, but I don't have Linux and I don't know anything about mac. Good luck |
You are assuming I do not own any Mac hardware, but I do own a MacBook. The problem is the lack of knowledge around this platform: I use macOS daily, but as an average user. You could say it's my comfort operating system where everything just works; but again, I am a fine arts student and I make digital art so that's why macOS "just works" for me. I also don't want to dig deep into the development rabbit hole, as my MacBook needs to be functional at all times for what I actually do in life. I actually broke D-Bus on Linux several times while figuring out Sunamu and I don't want to make a fuckup with no prior advanced experience on my literal daily driver. |
Oh. I like Mac but can't afford it lol.
Electron isn't as deep as that, but if you aren't comfortable using your mac, use a VM. |
Sure, but the problem here is that Sunamu needs a native binding to work on Mac. Electron alone won't cut it, as it didn't on Windows and Linux. Electron is just used for the GUI part. Also, yes I could have a macOS VM on my Mac, but still that doesn't solve the time constraints I have that I didn't have before. |
I've written a swift interface over the private MediaRemote API, if swift-Node interop is good enough for that to be usable? |
@lillycat332 I don't know if there's any way to get interoperability between Swift and Node; I only know that N-API can theoretically be used for building Objective-C++ projects. If Swift is C-compatible, then probably something like Swift <-> C/C++ <-> Node is achievable. Some stuff I found:
Probably you can pull it off! (As for me, I am currently in a bad situation and I can't open any code editor...) |
@lillycat332 Hello there; sorry for the ping (again) but I would gladly invite you to discuss this further, if you want, on the Discord server. |
TL;DR I need this to work on macOS but I do a shitty job at being a developer. Developers needed. H E L P
Long version:
Here at Sunamu I am committed to the support of every desktop platform on planet Earth. After porting the project to Windows, it only makes sense to port it to macOS; however, the road is bumpier than I imagined.
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