From 3f5ac98bdb72a3f496a62d0de5361b49c64efe49 Mon Sep 17 00:00:00 2001 From: Jelle Meeus Date: Wed, 4 Dec 2024 20:14:39 +0100 Subject: [PATCH] fix(Scripts/Karazhan): Nightbane Speed (#20838) fix(Scripts/Karazhan)NightbaneSpeed revert speed to before 7e0dff58392f11ea969a41f4e780292dd63f80d0 --- src/server/scripts/EasternKingdoms/Karazhan/boss_nightbane.cpp | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/src/server/scripts/EasternKingdoms/Karazhan/boss_nightbane.cpp b/src/server/scripts/EasternKingdoms/Karazhan/boss_nightbane.cpp index 000d7088d721dc..1dc1995f4fb831 100644 --- a/src/server/scripts/EasternKingdoms/Karazhan/boss_nightbane.cpp +++ b/src/server/scripts/EasternKingdoms/Karazhan/boss_nightbane.cpp @@ -124,7 +124,7 @@ struct boss_nightbane : public BossAI _triggerCountTakeOffWhileFlying = 0; _airPhasesCompleted = 0; - me->SetSpeed(MOVE_RUN, me->GetCreatureTemplate()->speed_run); + me->SetSpeed(MOVE_RUN, 2.0f); me->SetCanFly(true); me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE); me->SetReactState(REACT_PASSIVE); @@ -300,7 +300,6 @@ struct boss_nightbane : public BossAI { me->ClearUnitState(UNIT_STATE_IGNORE_PATHFINDING); me->GetMotionMaster()->MovePoint(POINT_INTRO_LAND, introLandPos); - me->SetSpeed(MOVE_RUN, 2.0f); }).Schedule(3s, [this](TaskContext /*context*/) { me->SetDisableGravity(false);