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Compile issues with 1.10.0, 1.10.5, 10.12.0 #3
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the changes in master should be backwards compatible so in theory it should still work with 1.10.. which errors were you getting? |
1.11.5:
Also I was wondering why Caelum compiles against 1.12 while still using so my deprecated calls. Is Ogre 1.12 backward compatible with 1.10 when compiling a plugin only? Whenever I include the source and headers in my project the deprecated compiler errors begin. |
1.10.12: |
Another issue is when running in debug mode CaelumDemo looks for OgreMain.dll and company instead of OgreMain_d.dll versions. |
Ogre v 1.12 Caelum, volume terrain, and paged geometry. Everything is grey. Robots, Terrain, Trees. If I fly into a tree sometimes I can see green leaves. This is different than the CaelumDemo where the house is rendered clearly. edit:
and my meshes aren't grey anymore. |
for terrain integration see #4 |
the other issues you are seeing are bugs that got fixed in OgreBites. closing |
CMakeLists.txt states Ogre 1.10 required. I tried with three 1.10 releases and got compile problems with all three. I tried compiling against 1.12 and it works and CaelumDemo runs. I took a look and saw 1.11 updates in master. Should I make a pull request for find_package to look for 1.11 now?
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