You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
I use V1::OverlaySystem to render 2D images. I created two windows, but the OverlaySystem is a singleton, causing my two windows to render the same image.
My rendering process is to load two pictures into two temporary textures, and then render the temporary textures to RenderTexture, because text needs to be drawn on the temporary textures. After drawing the text, render the RenderTexture to the window.
At this time, my two windows display the same picture. It seems that it is caused by the same OverlaySystem when it is presented?
The text was updated successfully, but these errors were encountered:
I use V1::OverlaySystem to render 2D images. I created two windows, but the OverlaySystem is a singleton, causing my two windows to render the same image.
My rendering process is to load two pictures into two temporary textures, and then render the temporary textures to RenderTexture, because text needs to be drawn on the temporary textures. After drawing the text, render the RenderTexture to the window.
At this time, my two windows display the same picture. It seems that it is caused by the same OverlaySystem when it is presented?
The text was updated successfully, but these errors were encountered: