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Devel
CI Build #3595: Pull request #3223 synchronize by paroj
September 12, 2024 01:19 11m 29s paroj:devel
September 12, 2024 01:19 11m 29s
Devel
CI Build #3594: Pull request #3223 opened by paroj
September 11, 2024 23:21 9m 34s paroj:devel
September 11, 2024 23:21 9m 34s
Main: RenderWindow - provide default resize impl
CI Build #3593: Commit 341a480 pushed by paroj
September 10, 2024 23:50 11m 37s master
September 10, 2024 23:50 11m 37s
Devel
CI Build #3592: Pull request #3222 synchronize by paroj
September 10, 2024 22:44 10m 9s paroj:devel
September 10, 2024 22:44 10m 9s
Devel
CI Build #3591: Pull request #3222 synchronize by paroj
September 10, 2024 21:09 13m 40s paroj:devel
September 10, 2024 21:09 13m 40s
Devel
CI Build #3590: Pull request #3222 synchronize by paroj
September 10, 2024 20:53 10m 52s paroj:devel
September 10, 2024 20:53 10m 52s
Devel
CI Build #3589: Pull request #3222 synchronize by paroj
September 10, 2024 17:29 10m 38s paroj:devel
September 10, 2024 17:29 10m 38s
Devel
CI Build #3588: Pull request #3222 synchronize by paroj
September 10, 2024 17:26 10m 23s paroj:devel
September 10, 2024 17:26 10m 23s
Devel
CI Build #3587: Pull request #3222 opened by paroj
September 10, 2024 16:41 10m 31s paroj:devel
September 10, 2024 16:41 10m 31s
GL3Plus: offset mesh SSBO binding by 3
CI Build #3586: Commit 6b7675d pushed by paroj
September 9, 2024 21:54 11m 39s master
September 9, 2024 21:54 11m 39s
GL3Plus: offset mesh SSBO binding by 3
CI Build #3585: Pull request #3221 opened by paroj
September 9, 2024 16:44 10m 6s paroj:devel
September 9, 2024 16:44 10m 6s
GL3Plus: GLSLShader - need padding when using UBOs
CI Build #3584: Commit 584bb36 pushed by paroj
September 8, 2024 23:25 11m 39s master
September 8, 2024 23:25 11m 39s
GL3Plus: GLSLShader - need padding when using UBOs
CI Build #3582: Pull request #3220 opened by paroj
September 8, 2024 21:00 10m 20s paroj:devel
September 8, 2024 21:00 10m 20s
Main: factor out common D3D11 and GL3Plus UBO code
CI Build #3581: Commit 194a775 pushed by paroj
September 8, 2024 20:33 11m 25s master
September 8, 2024 20:33 11m 25s
Main: factor out common D3D11 and GL3Plus UBO code
CI Build #3580: Commit 92afd78 pushed by paroj
September 8, 2024 20:17 12m 5s master
September 8, 2024 20:17 12m 5s
Devel
CI Build #3579: Pull request #3219 synchronize by paroj
September 8, 2024 14:57 10m 3s paroj:devel
September 8, 2024 14:57 10m 3s
Devel
CI Build #3578: Pull request #3219 opened by paroj
September 8, 2024 14:56 10m 5s paroj:devel
September 8, 2024 14:56 10m 5s
Main: fix crash in the ControllerManager::updateAllControllerswhen mC…
CI Build #3577: Commit 68fd612 pushed by paroj
September 8, 2024 14:55 12m 8s master
September 8, 2024 14:55 12m 8s
add support for structed bindings for Ogre::Vector
CI Build #3576: Pull request #3217 synchronize by ribbon-otter
September 8, 2024 14:44 10m 15s ribbon-otter:structuredBindings
September 8, 2024 14:44 10m 15s
GL3Plus: use global instead of per shader UBOs
CI Build #3574: Commit cf0f1e9 pushed by paroj
September 8, 2024 12:22 12m 13s master
September 8, 2024 12:22 12m 13s
Devel
CI Build #3572: Pull request #3218 opened by paroj
September 8, 2024 11:35 9m 55s paroj:devel
September 8, 2024 11:35 9m 55s