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UnityRendererType.h
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/** @file
@brief Header
@date 2016
@author
Sensics, Inc.
<http://sensics.com/osvr>
*/
// Copyright 2016 Sensics, Inc.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef INCLUDED_UnityRendererType_h_GUID_0140E981_E0C3_4590_6CCD_A74EACAF81D1
#define INCLUDED_UnityRendererType_h_GUID_0140E981_E0C3_4590_6CCD_A74EACAF81D1
// Internal Includes
#include "PluginConfig.h"
// Library/third-party includes
#include <boost/assert.hpp>
// Standard includes
// - none
/// An enum class that only contains the renderer types that we support. This
/// avoids spurious "unhandled cases in switch" warnings".
enum class OSVRSupportedRenderers {
EmptyRenderer,
#if SUPPORT_D3D11
D3D11,
#endif
#if SUPPORT_OPENGL
OpenGL,
#endif
};
/// Wrapper around UnityGfxRenderer that knows about our support capabilities.
class UnityRendererType {
public:
explicit operator bool() const { return supported_; }
OSVRSupportedRenderers getDeviceTypeEnum() const {
BOOST_ASSERT_MSG(supported_, "Cannot get an unsupported renderer!");
return renderer_;
}
OSVRSupportedRenderers getDeviceTypeEnumUnconditionally() const {
return renderer_;
}
UnityRendererType &operator=(UnityGfxRenderer gfxRenderer) {
BOOST_ASSERT_MSG(renderer_ == OSVRSupportedRenderers::EmptyRenderer,
"Expect to only set renderer when it's null!");
switch (gfxRenderer) {
#if SUPPORT_OPENGL
case kUnityGfxRendererOpenGL:
renderer_ = OSVRSupportedRenderers::OpenGL;
supported_ = true;
break;
#endif
#if SUPPORT_D3D11
case kUnityGfxRendererD3D11:
renderer_ = OSVRSupportedRenderers::D3D11;
supported_ = true;
break;
#endif
case kUnityGfxRendererD3D9:
case kUnityGfxRendererGCM:
case kUnityGfxRendererNull:
case kUnityGfxRendererXenon:
case kUnityGfxRendererOpenGLES20:
case kUnityGfxRendererOpenGLES30:
case kUnityGfxRendererGXM:
case kUnityGfxRendererPS4:
case kUnityGfxRendererXboxOne:
case kUnityGfxRendererMetal:
case kUnityGfxRendererD3D12:
default:
reset();
break;
}
return *this;
}
void reset() {
renderer_ = OSVRSupportedRenderers::EmptyRenderer;
supported_ = false;
}
private:
OSVRSupportedRenderers renderer_ = OSVRSupportedRenderers::EmptyRenderer;
bool supported_ = false;
};
#endif // INCLUDED_UnityRendererType_h_GUID_0140E981_E0C3_4590_6CCD_A74EACAF81D1