Releases: Oarcinae/FactorioScenarioMultiplayerSpawn
V2.0.4
This is my last release before Factorio V2.0 and Space Age Drops.
I'll probably bump a major or minor version for that, not sure yet.
Auto Generated:
What's Changed
- Force research queue to always be enabled for any new force created. by @Oarcinae in #193
- 186 create a new settings section in the custom gui just for settings that are not mod settings by @Oarcinae in #194
- 163 change resource auto place angle to use degrees not radians by @Oarcinae in #195
- 153 add a way to configure primary spawns only allowed on a single surface and secondary spawns on other surfaces by @Oarcinae in #196
- fixes #197 where abandoned base removal removes other chunks even when regrowth is disabled by @Oarcinae in #198
- 191 desync unknown cause v2.0.3 suspect enemy forces scaling by @Oarcinae in #199
- 2.0.4 Pre Space Age Release by @Oarcinae in #200
Full Changelog: 2.0.3...2.0.4
V2.0.3 Bug Fixed and Coin Shop
V2.0.2 Minor Fixes and Features
This adds a player list and in game GUI to configure all hidden settings that can't be exposed in the mod settings.
See changelog for more details.
V2.0.1 (Minor QoL Fixes)
Fixes chat permissions
Disables template scenario too avoid confusion
V2.0.0 First Mod Release
This is a major rewrite of the scenario into a proper mod. Much improved in many ways. See the changelog for some details. Going forward, I won't be supporting the scenario.
You can get the mod release from the mod portal! https://mods.factorio.com/mod/oarc-mod
1.1.X STABLE
This fixes some issues with 1.1.X factorio compatibility. Some other minor things too.
(Meant to do this one awhile ago...)
1.0.0
0.17 STABLE and FINAL
This is the last 0.17.X release since I've moved on to 0.18.X experimental.
0.16 STABLE and FINAL
This is the final release for 0.16, since 0.17 is now almost stable, no further support will be provided for 0.16