You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
when you set the movement_speed too high the Character2D never stops moving and jitters, although NavigationAgent2D is finished navigating.
To Reproduce
Steps to reproduce the behavior:
make Character2D move with the simple example the creator provided but set the speed high, for example 2000.
character2D keeps moving
Expected behavior
i expected it to stop and not jitter
Screenshots
If applicable, add screenshots to help explain your problem.
Desktop (please complete the following information):
OS: windows 11
Godot version 4.2.2
Additional context
i solved the problem with editing this part of code in the PointAndClick2D script (edited part in the qoutes):
func _physics_process(delta: float) -> void:
if not Engine.is_editor_hint() and automatic_movement "and !navigation_agent.is_navigation_finished()":
move_to_clicked_position()
Reproducible project
Attach a reproducibile project. Otherwise I'll look into the issue when I can.
The text was updated successfully, but these errors were encountered:
Describe the bug
when you set the movement_speed too high the Character2D never stops moving and jitters, although NavigationAgent2D is finished navigating.
To Reproduce
Steps to reproduce the behavior:
Expected behavior
i expected it to stop and not jitter
Screenshots
If applicable, add screenshots to help explain your problem.
Desktop (please complete the following information):
Additional context
i solved the problem with editing this part of code in the PointAndClick2D script (edited part in the qoutes):
func _physics_process(delta: float) -> void:
if not Engine.is_editor_hint() and automatic_movement "and !navigation_agent.is_navigation_finished()":
move_to_clicked_position()
Reproducible project
Attach a reproducibile project. Otherwise I'll look into the issue when I can.
The text was updated successfully, but these errors were encountered: