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Possible Monster vs Monster See Issue #7

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clowenhg opened this issue Mar 10, 2017 · 0 comments
Open

Possible Monster vs Monster See Issue #7

clowenhg opened this issue Mar 10, 2017 · 0 comments

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@clowenhg
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During working on the MVMSee Script Event I noticed that there's an odd check in the modMonsters:CheckIfMonstersNotice method.

If Map(MapNum).Monster(H).Target = 0 Then seems like if the monster that could be seen has a target .Target != 0 then it would be ignored. Not sure this is how we want it to work.

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