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During working on the MVMSee Script Event I noticed that there's an odd check in the modMonsters:CheckIfMonstersNotice method.
If Map(MapNum).Monster(H).Target = 0 Then seems like if the monster that could be seen has a target .Target != 0 then it would be ignored. Not sure this is how we want it to work.
The text was updated successfully, but these errors were encountered:
During working on the MVMSee Script Event I noticed that there's an odd check in the
modMonsters:CheckIfMonstersNotice
method.If Map(MapNum).Monster(H).Target = 0 Then
seems like if the monster that could be seen has a target.Target != 0
then it would be ignored. Not sure this is how we want it to work.The text was updated successfully, but these errors were encountered: