From dfed8960209841a3ab4c0baf1a7d91b55141fcfb Mon Sep 17 00:00:00 2001 From: Linus Probert Date: Mon, 24 Feb 2025 16:27:52 +0100 Subject: [PATCH] Fixes 2 CodeQL issues (#88) Fixes: #83, #84 --- src/item_builder.c | 2 +- src/main.c | 3 ++- 2 files changed, 3 insertions(+), 2 deletions(-) diff --git a/src/item_builder.c b/src/item_builder.c index 9775272..b24577b 100644 --- a/src/item_builder.c +++ b/src/item_builder.c @@ -108,7 +108,7 @@ pickup_gold(Item *item, Player *player) { player->gold += item->value; mixer_play_effect(COIN); - gui_log("You pick up %s", &item->label); + gui_log("You pick up %s", item->label); } Item * diff --git a/src/main.c b/src/main.c index 1d23951..01ab8e8 100644 --- a/src/main.c +++ b/src/main.c @@ -1281,7 +1281,8 @@ run(void) frame++; if (timer_get_ticks(updateTimer) > 1000) { char buffer[20]; - m_sprintf(buffer, 20, "FPS: %u", frame / (timer_get_ticks(fpsTime) / 1000)); + m_sprintf(buffer, 20, "FPS: %lu", + frame / (timer_get_ticks(fpsTime) / 1000)); texture_load_from_text(fpsSprite->textures[0], buffer, C_RED, C_WHITE, gRenderer); fpsSprite->dim = fpsSprite->textures[0]->dim; timer_start(updateTimer);