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Releases: Oliveshark/breakhack

v1.0.6

06 Sep 18:23
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Switched eastereggs and logic, added last achievement

v1.0.5

05 Sep 12:17
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Fixes a typo

v1.0.4

05 Sep 12:16
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Increases patch version

v1.0.2

02 Sep 12:16
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Merge branch 'dev'

Beta 2

23 Aug 08:00
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Beta 2 Pre-release
Pre-release

New features since Beta 1:

  • Adds a simple minimap
  • Adds tooltips with instructions for all parts of the game
  • Adds an artifact "inventory"
  • Adds the last two bosses
  • Prevents "impassable" traps in corridors and rooms before level 4
  • Introduces a win state (Dungeon level 20 is your goal)
  • Organizes the type of monsters that appear in different levels to make everything feel more coherent
  • Monster speech bubbles get some transparency when the player is behind them
  • Tweaked colours and amended some typos in various places (Blue is no longer as dark)

Beta 1

15 Aug 18:20
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Beta 1 Pre-release
Pre-release

First beta release of the game. Mechanics are pretty much complete as I want them. There is only one boss created and the order in which monsters appear is subject to change. In particular for levels >5.

early-access-v13

15 Aug 06:13
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early-access-v13 Pre-release
Pre-release
  • Adds the first boss
  • Adds FIRE rooms

early-access-v12

12 Aug 17:48
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early-access-v12 Pre-release
Pre-release
  • Adds score screen and high scores
  • Adds some colors to credit screen

early-access-v11

12 Aug 07:27
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early-access-v11 Pre-release
Pre-release

Alpha pre-release

early-access-v10

11 Aug 18:27
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early-access-v10 Pre-release
Pre-release
  • Adds chests and barrels that can contain loot
  • Adds artifacts that change the behaviour of some skills
  • Makes stunned enemies "wobble"
  • Multiple code analysis fixes
  • Multiple minor bug fixes