Releases: Oliveshark/breakhack
Releases · Oliveshark/breakhack
v1.0.6
Switched eastereggs and logic, added last achievement
v1.0.5
Fixes a typo
v1.0.4
Increases patch version
v1.0.2
Merge branch 'dev'
Beta 2
New features since Beta 1:
- Adds a simple minimap
- Adds tooltips with instructions for all parts of the game
- Adds an artifact "inventory"
- Adds the last two bosses
- Prevents "impassable" traps in corridors and rooms before level 4
- Introduces a win state (Dungeon level 20 is your goal)
- Organizes the type of monsters that appear in different levels to make everything feel more coherent
- Monster speech bubbles get some transparency when the player is behind them
- Tweaked colours and amended some typos in various places (Blue is no longer as dark)
Beta 1
First beta release of the game. Mechanics are pretty much complete as I want them. There is only one boss created and the order in which monsters appear is subject to change. In particular for levels >5.
early-access-v13
- Adds the first boss
- Adds FIRE rooms
early-access-v12
- Adds score screen and high scores
- Adds some colors to credit screen
early-access-v11
Alpha pre-release
early-access-v10
- Adds chests and barrels that can contain loot
- Adds artifacts that change the behaviour of some skills
- Makes stunned enemies "wobble"
- Multiple code analysis fixes
- Multiple minor bug fixes