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test.t
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/*
Test of multi-line comments,
yo!
*/
class Homer3Dengine
export loadarf, loadraw, moveobject, drawobject, camera, obj, movecamera
type dot :
record
x, y, z : real
end record
proc assign3d (var d : dot, x, y, z : real)
d.x := x
d.y := y
d.z := z + 10
end assign3d
type object :
record
axy, axz, ayz, cx, cy, cz : real
maxpoly : int
poly : array 1 .. 1000, 1 .. 3 of dot
col : array 1 .. 1000 of int
end record
var obj : object
type cam :
record
axy, axz, ayz, cx, cy, cz, zoom : real
end record
var camera : cam
camera.cx := 0
camera.cy := 0
camera.cz := 0
camera.axy := 0
camera.axz := 0
camera.ayz := 0
camera.zoom := 300
proc loadarf (filename : string)
var file, i : int := 0
var x1, y1, z1, x2, y2, z2, x3, y3, z3 : real
var col : int
open : file, filename, read
loop
exit when eof (file)
i += 1
read : file, x1, y1, z1, x2, y2, z2, x3, y3, z3, col
assign3d (obj.poly (i, 1), x1, y1, z1)
assign3d (obj.poly (i, 2), x2, y2, z2)
assign3d (obj.poly (i, 3), x3, y3, z3)
obj.col (i) := col
end loop
obj.maxpoly := i
for i2 : 1 .. obj.maxpoly
for ii : 1 .. 3
obj.poly (i2, ii).z += 200
end for
end for
obj.axy := 0
obj.axz := 0
obj.ayz := 0
end loadarf
proc loadraw (filename : string, lines : int)
var file : int
var x1, y1, z1, x2, y2, z2, x3, y3, z3 : real
open : file, filename, get
obj.maxpoly := lines
for i : 1 .. lines
get : file, x1, y1, z1, x2, y2, z2, x3, y3, z3
assign3d (obj.poly (i, 1), x1, y1, z1)
assign3d (obj.poly (i, 2), x2, y2, z2)
assign3d (obj.poly (i, 3), x3, y3, z3)
end for
for i : 1 .. obj.maxpoly
for ii : 1 .. 3
obj.poly (i, ii).z += 200
end for
end for
obj.axy := 0
obj.axz := 0
obj.ayz := 0
end loadraw
proc rotate (OriginX, OriginY : real, var secondpartX, secondpartY : real, Rotaion : real)
var tempx := (((OriginX - secondpartX) * cosd (Rotaion)) + ((OriginY - secondpartY) * sind (Rotaion)))
var tempy := (((OriginY - secondpartY) * cosd (Rotaion)) - ((OriginX - secondpartX) * sind (Rotaion)))
secondpartY := OriginY - tempy
secondpartX := OriginX - tempx
end rotate
proc findcenter (var x, y, z : real)
x := 0.0
y := 0.0
z := 0.0
for i : 1 .. obj.maxpoly
for ii : 1 .. 3
x += obj.poly (i, ii).x
y += obj.poly (i, ii).y
z += obj.poly (i, ii).z
end for
end for
x /= (obj.maxpoly * 3)
y /= (obj.maxpoly * 3)
z /= (obj.maxpoly * 3)
%drawfilloval (round (obj.cx / (obj.cz / camera.zoom)) + 320, round (obj.cy / (obj.cz / camera.zoom)) + 200, 10, 10, 12)
end findcenter
proc draw3dpolygon (d1, d2, d3 : dot, c, c2 : int, filled : boolean)
if d1.z not= 0 and d2.z not= 0 and d3.z not= 0 then
% drawline (round (d1.x / (d1.z / camera.zoom)) + 320, round (d1.y / (d1.z / camera.zoom)) + 200, round (d2.x / (d2.z / camera.zoom)) + 320, round (d2.y / (d2.z / camera.zoom)) + 200, c)
% drawline (round (d1.x / (d1.z / camera.zoom)) + 320, round (d1.y / (d1.z / camera.zoom)) + 200, round (d3.x / (d3.z / camera.zoom)) + 320, round (d3.y / (d3.z / camera.zoom)) + 200, c)
% drawline (round (d2.x / (d2.z / camera.zoom)) + 320, round (d2.y / (d2.z / camera.zoom)) + 200, round (d3.x / (d3.z / camera.zoom)) + 320, round (d3.y / (d3.z / camera.zoom)) + 200, c)
%drawline (round (obj.cx / (obj.cz / camera.zoom)) + 320, round (obj.cy / (obj.cz / camera.zoom)) + 200, round (d2.x / (d2.z / camera.zoom)) + 320, round (d2.y / (d2.z / camera.zoom)) + 200, 12)
var xx : array 1 .. 3 of int
var yy : array 1 .. 3 of int
xx (1) := round ((d1.x - camera.cx) / ((d1.z - camera.cz) / camera.zoom)) + 320
xx (2) := round ((d2.x - camera.cx) / ((d2.z - camera.cz) / camera.zoom)) + 320
xx (3) := round ((d3.x - camera.cx) / ((d3.z - camera.cz) / camera.zoom)) + 320
yy (1) := round ((d1.y - camera.cy) / ((d1.z - camera.cz) / camera.zoom)) + 200
yy (2) := round ((d2.y - camera.cy) / ((d2.z - camera.cz) / camera.zoom)) + 200
yy (3) := round ((d3.y - camera.cy) / ((d3.z - camera.cz) / camera.zoom)) + 200
if filled then
Draw.FillPolygon (xx, yy, 3, c)
end if
Draw.Polygon (xx, yy, 3, c2)
end if
end draw3dpolygon
proc drawobject (col, col2, typ : int)
if typ = 1 then
for i : 1 .. obj.maxpoly
draw3dpolygon (obj.poly (i, 1), obj.poly (i, 2), obj.poly (i, 3), col, col2, true)
end for
end if
if typ = 2 then
var cc : real
for i : 1 .. obj.maxpoly
cc := (obj.poly (i, 2).z + obj.poly (i, 1).z + obj.poly (i, 3).z) / 3
draw3dpolygon (obj.poly (i, 1), obj.poly (i, 2), obj.poly (i, 3), (16 + (14 - (round ((cc / 31) mod 14)))), col2, true)
end for
end if
if typ = 3 then
for i : 1 .. obj.maxpoly
draw3dpolygon (obj.poly (i, 1), obj.poly (i, 2), obj.poly (i, 3), col, col2, false)
end for
end if
if typ = 4 then
for i : 1 .. obj.maxpoly
draw3dpolygon (obj.poly (i, 1), obj.poly (i, 2), obj.poly (i, 3), obj.col (i), col2, true)
end for
end if
end drawobject
proc moveobject (s : string, d : real)
findcenter (obj.cx, obj.cy, obj.cz)
case s of
label "xy" :
obj.axy += d
for i : 1 .. obj.maxpoly
for ii : 1 .. 3
rotate (obj.cx, obj.cy, obj.poly (i, ii).x, obj.poly (i, ii).y, d)
end for
end for
label "xz" :
obj.axz += d
for i : 1 .. obj.maxpoly
for ii : 1 .. 3
rotate (obj.cx, obj.cz, obj.poly (i, ii).x, obj.poly (i, ii).z, d)
end for
end for
label "yz" :
obj.ayz += d
for i : 1 .. obj.maxpoly
for ii : 1 .. 3
rotate (obj.cy, obj.cz, obj.poly (i, ii).y, obj.poly (i, ii).z, d)
end for
end for
label "x" :
for i : 1 .. obj.maxpoly
for ii : 1 .. 3
obj.poly (i, ii).x += d
end for
end for
label "y" :
for i : 1 .. obj.maxpoly
for ii : 1 .. 3
obj.poly (i, ii).y += d
end for
end for
label "z" :
for i : 1 .. obj.maxpoly
for ii : 1 .. 3
obj.poly (i, ii).z += d
end for
end for
label :
end case
end moveobject
proc movecamera (s : string, d : real)
case s of
label "xy" :
camera.axy += d
for i : 1 .. obj.maxpoly
for ii : 1 .. 3
rotate (camera.cx, camera.cy, obj.poly (i, ii).x, obj.poly (i, ii).y, d)
end for
end for
label "xz" :
camera.axz += d
for i : 1 .. obj.maxpoly
for ii : 1 .. 3
rotate (camera.cx, camera.cz, obj.poly (i, ii).x, obj.poly (i, ii).z, d)
end for
end for
label "yz" :
camera.ayz += d
for i : 1 .. obj.maxpoly
for ii : 1 .. 3
rotate (camera.cy, camera.cz, obj.poly (i, ii).y, obj.poly (i, ii).z, d)
end for
end for
label "x" :
camera.cx += d
label "y" :
camera.cy += d
label "z" :
camera.cz += d
label "zoom" :
camera.zoom += d
if camera.zoom = 0 then
camera.zoom += d
end if
label :
end case
end movecamera
end Homer3Dengine
var spike : ^Homer3Dengine
new Homer3Dengine, spike
spike -> loadarf ("spike.arf")
colorback (2)
cls
View.Set ("offscreenonly")
spike -> moveobject ("z", 300)
color (white)
if true then
put "bob"
end if
if false then
put "yo"
end if
if false = true then
put "more test"
end if
/*
if this then
that
*/
loop
locate (1, 1)
put "Object coords : ", spike -> obj.cx, " / ", spike -> obj.cy, " / ", spike -> obj.cz, " / "
put "Object angles : ", spike -> obj.axy mod 360, " / ", spike -> obj.axz mod 360, " / ", spike -> obj.ayz mod 360, " / "
put "Camera coords : ", spike -> camera.cx, " / ", spike -> camera.cy, " / ", spike -> camera.cz, " / "
put "Camera angles : ", spike -> camera.axy mod 360, " / ", spike -> camera.axz mod 360, " / ", spike -> camera.ayz mod 360, " / "
put "Camera zoom : ", spike -> camera.zoom, "X"
spike -> moveobject ("xz", 1)%rotates the object in xz axis
spike -> moveobject ("x", 1)%moves object in x axis
spike -> movecamera ("z", -1)%moves camera in z axis
spike -> drawobject (1, 10, 1) %draws the object with color 1 and 10 and in method 1
View.Update
delay (5)
cls
end loop