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We have several bosses already implemented which you should feel free to use as inspiration/reference. Also you can reference some other open source custom games on Github which have boss fights including Second Day of Frostivus where you will find our IO boss (designed by Yahnich). Files should follow the structure already established in the components subfolders (such as /abilities/, /boss/, etc).
See also:
Swiper: Boss - Code #2123
Swiper: Boss - Sound #2126
Swiper: Boss - Particles #2125
Wearables: Custom or existing wearables rigged using Blender and/or FollowEntity(). Lion head if possible. Weapon should be a very large sword.
Boss model should gain an indicator particle or model modification to indicate that he is in phase 2 and one to indicate that he is in phase 3.
Animations
Run: Normal
Stun/Flail/Spawn/Death/Idle
Please take a look at the Particles issue. Since the abilities are often have combined animations and particles we would like the people working on those to work together on these.
Thrust: A long, narrow targeting rectangle renders from the boss outward over the duration of the wind-up, indicating the precise location of impending damage. This particle should disappear after the wind-up but before the ability animation completes.
Additionally, the Ability animation should emit a copy of his sword as a large, poking, sword particle.
Frontswipe: A targetting circle centered on the boss's position should begin as an expanding pie slice counter-clockwise until it reaches the total arc of the location of impending damage. This particle should disappear after the wind-up but before the ability animation completes.
Additionally, the Ability animation should emit a trailing particle similar to juggernaut spin.
Backswipe: The frontswipe particle should play in reverse at the appropriate time. The particle should disappear before the ability animation completes.
Additionally, the Ability animation should emit a trailing particle similar to juggernaut spin.
Rush: Two parallel targeting rectangles emit from the boss outward over the duration of the wind-up, indicating the precise location of impending damage. Once the boss begins moving a new indicator circle particle should appear at the target location indicating the total arc of the location of impending damage. The particle should dissappear before the ability animation completes.
Icons
Icons for all of his abilities and modifier.
The text was updated successfully, but these errors were encountered:
Much progress! Sorry for not adding anything here! I always add it to the discord.
So far i have finished the model and re done it twice haha.
I also have some basic icons.
Added textures. (Textures may need to be optimized according to warpdragon)
Added Animations which need optimization. There are currently a few bugs with the animations and their relationship to the ability script.
The particles were done by Toyoka (i have since learned how to manipulate them with code so i can try some debugging)
If you would like images please let me know and ill be more than happy to help!
Boss Swiper
We have several bosses already implemented which you should feel free to use as inspiration/reference. Also you can reference some other open source custom games on Github which have boss fights including Second Day of Frostivus where you will find our IO boss (designed by Yahnich). Files should follow the structure already established in the components subfolders (such as /abilities/, /boss/, etc).
See also:
Swiper: Boss - Code #2123
Swiper: Boss - Sound #2126
Swiper: Boss - Particles #2125
General Guidelines for Model Issues
Bug Bounty Guideline
Model
Animations
Please take a look at the Particles issue. Since the abilities are often have combined animations and particles we would like the people working on those to work together on these.
Additionally, the Ability animation should emit a copy of his sword as a large, poking, sword particle.
Additionally, the Ability animation should emit a trailing particle similar to juggernaut spin.
Additionally, the Ability animation should emit a trailing particle similar to juggernaut spin.
Icons
The text was updated successfully, but these errors were encountered: