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Changes #2547

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31 of 34 tasks
l34Um1 opened this issue Apr 8, 2019 · 10 comments
Open
31 of 34 tasks

Changes #2547

l34Um1 opened this issue Apr 8, 2019 · 10 comments

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@l34Um1
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l34Um1 commented Apr 8, 2019

Hi, I don't really want to make a million different issues. This is mostly just to have a checklist.

  • When bosses have been aggro’d they start taking 1% of their max hp in damage every second.
  • Buff boss hp.
  • Make cores sellable.
  • Scoot base bosses towards inner corners.
  • Move the fountain further away from the main area of the map.
  • Slightly increase respawn time.
  • New creep camps Implement new creep camps #2411
  • Creeps also need to be nerfed. (Weaker camps overall, allowing more different heroes to farm them. Give the creeps magic resistance. Reduce creep bounties to encourage rotation.)
  • Proper starting items.
  • Limit boots and starting items to one per player.
  • Buff roshans, make them a proper tier 1.
  • Remove roshan protection.
  • Capture points spawn in 4s, not 2s. (Paused for now, don't implement this.)
  • Higher kill bounty and xp.
  • Lower creep bounties.
  • Reduce boss magic resistance further.
  • Bosses give XP bounty.
  • Pause the effects of farming boots during duels.
  • Always give creep assist gold.
  • Allow cores to be split. You may sacrifice a level 2 or higher level core to produce 2 cores of the level below it.
  • Wandering Boss Wandering Boss #2565
  • Decrease shrine cooldown to 180s.
  • Purge all buffs and debuffs before duels.
  • Power Treads changed from cleave to "Deal +X bonus damage against creeps." Essentially Quelling Blade boots.
  • Tranquils can no longer be used to kill ancient creeps.
  • Sparks build into all boots.
  • Capture points for Roshans.
  • Wandering boss: Merge zone 2&3 into a single zone 2. Turn zone 4 into zone 3. Remove zone 4.
  • Dynamic score limit. Dynamic Score Limit and Core Guy #2583
  • Make Wandering Boss smaller.
  • Vision creep. Vision creep #2587
  • Core guy. Dynamic Score Limit and Core Guy #2583
  • Buffing creeps. Buffing creeps #2589
  • Remove gold penalty from boots. Instead give Treads and Phase gold boosts. Adjust gold balance accordingly.

Proper starting items

Items with fundamentally the same effect as the non-ms effects of boots that are combined with brown boots as well as an upgrade core to build farming boots.

So for example, Arcane Boots provide:

  • Mana
  • Passive GPM
  • Active: Restore mana to all surrounding allies.

The Arcane Boot starting item would provide all those same effects but a weaker form. All starting items cost 600g. There are starting items for all 5 different boots (not for GGs).

Capture points spawn in 4s, not 2s.

Currently capture points always spawn in a pair, one on each side of the map. I want to test spawning 4 capture points instead, 2 on each side. None of the rewards change. First capture point has one in the base, the other randomly outside as before.

Always give creep assist gold.

If you are in the radius of a creep getting killed by an allied hero you get a small portion of the bounty. Not much, just a bit. TP boots amplify this effect.

@POCKETMONEY99
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A few other things I would consider.

-Isolate the ancient camps. The auras affect the nearby medium camp (The one next to the power rune).

-After 7.20 increased all auras AOE's, the hard camp auras affect the nearby bosses making them harder to take. Replace them with a different camp or move them.

-Remove First duel. It serves no purpose other then allowing one team to get a lead. Reduce the start timer to ~40 seconds. First duel heavily favours the team with the better level 1 poke and combined EHP.

-Make Bounty runes spawn every 4 minutes instead of 2. (Maybe add team gold and exp to capture points instead).

@l34Um1
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l34Um1 commented Apr 8, 2019

  1. Irrelevant because of the changed creep camps.
  2. Irrelevant because of the changed creep camps.
  3. Not right now.
  4. No.

@SquawkyArctangent
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Bounty rune spawn time is completely hard coded into DOTA, anyway. Closest thing that could be done would be to lessen the rewards.

Also, starting items: do they build into exactly the appropriate boot type, or are they just part of the boot upgrade tree?

@POCKETMONEY99
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POCKETMONEY99 commented Apr 8, 2019

Instead of buffing boss HP I would buff boss armour. You dont see magic damage heroes shredding bosses.

The Main showcase of Minus armour being too good is slardar being tournanemt viable. 3/4 of his spells are average at best but he is still picked.

@l34Um1
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l34Um1 commented Apr 8, 2019

@POCKETMONEY99 please stop cluttering the thread.

Instead of buffing boss HP I would buff boss armour. You dont see magic damage heroes shredding bosses.

The Main showcase of Minus armour being too good is slardar being tournanemt viable. 3/4 of his spells are average at best but he is still picked.

These 2 points are opposite to each other. Increasing the bosses armor would make minus armor more effective, not less.

@SquawkyArctangent They build into the exact boot type.

@SquawkyArctangent
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Should the Farming Core ( given at the start of the game ) be reintroduced for the sake of limiting starting items to one? My initial thought was that it wasn't all that necessary since the order filter could be expanded to filter out buying 'em when you already one, but then I realized that'd also involve doing something so you couldn't drop a starting item on the ground and then buy a new one, so ...

@l34Um1
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l34Um1 commented Apr 8, 2019

That would work as a workaround to make it a bit simpler yes.

@SquawkyArctangent
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On the boss exp bounties: do you want them to just be like, normal creep exp bounties, where all heroes in exp range get a split of it? Or do you want something more complex, like only giving the exp to the team that killed it, or the one that captures the point? If it's the former, that's something you could easily do, as that's just controlled by the BountyXP value in the bosses' kv files.

@l34Um1
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l34Um1 commented Apr 8, 2019

Just normal ones, I'll do it.

@l34Um1
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l34Um1 commented Apr 15, 2019

Updated with what we have finished so far and added a few more things.

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